Lesson Plan

Lesson Plan
Grade: Date: 17/01/2026
Subject: Art and Design
Lesson Topic: understand relevant genres, styles and techniques used by artists and designers past and present
Learning Objective/s:
  • Describe key genres of three‑dimensional design and give examples.
  • Compare characteristics of at least two major styles.
  • Identify and explain three techniques, including one digital method.
  • Analyse how material and technique affect aesthetic and functional outcomes.
  • Produce a brief reflective statement linking personal design choices to studied artists or designers.
Materials Needed:
  • Projector and screen for visual montage.
  • Printed handouts of the style comparison table.
  • Polymer clay and basic sculpting tools.
  • Computers with CAD software (e.g., Tinkercad or Fusion 360).
  • Access to a 3D printer or printing service.
  • Sketchbooks and pencils.
Introduction:
Begin with a quick visual montage of iconic three‑dimensional works to spark curiosity. Ask students what they notice about form, material and purpose, linking to prior knowledge of sculpture. Explain that by the end of the lesson they will be able to identify genres, styles and techniques and apply this understanding in a short design project.
Lesson Structure:
  1. Do‑now (5’) – View images of diverse 3D works and note three observations about material and form.
  2. Mini‑lecture (10’) – Overview of genres, major styles, and key techniques using slides.
  3. Group analysis (15’) – Examine a selected artwork, fill a worksheet identifying genre, style, technique, and material.
  4. Hands‑on modelling (20’) – Create a simple organic sculpture in polymer clay, reflecting on the modelling technique.
  5. Digital design sprint (20’) – Introduce CAD; students design a small functional object (e.g., desk organizer) and prepare a file for 3D printing.
  6. Gallery walk & discussion (10’) – Share clay models and CAD concepts; discuss how material choices influence outcomes.
  7. Exit ticket (5’) – Write one way a digital technique expands possibilities compared to traditional methods.
Conclusion:
Recap the genres, styles and techniques explored, highlighting connections between traditional and digital processes. Students complete an exit ticket summarising a key insight, and are assigned to sketch a design idea that could be realised using either a hand‑crafted or 3D‑printed method for the next class.