Three‑dimensional (3D) design creates objects that occupy physical space, allowing the viewer to experience form, volume, texture, scale, colour, balance and movement from any angle. It includes sculpture, installation, product and furniture design, architectural models, as well as craft‑based disciplines such as metal‑work, wood‑work, papercraft, jewellery and fashion accessories.
The Cambridge IGCSE 0400 syllabus requires candidates to work in one or more of the following genres. The table maps each syllabus term to the genre description used in these notes and provides typical materials, techniques and exemplar practitioners.
| Syllabus Term | Genre in the Notes | Typical Materials & Techniques | Key Artists / Designers (past & present) |
|---|---|---|---|
| Sculpture | Sculpture | Marble, bronze, wood, clay; carving, modelling, lost‑wax casting, assemblage | Michelangelo, Auguste Rodin, Barbara Hepworth, Anish Kapoor |
| Installation | Installation | Mixed media, found objects, light, sound; site‑specific planning, structural support, digital projection | Olafur Eliasson, Ai Weiwei, Chiharu Shiota, Neri Oxman |
| Product Design | Product Design | Plastic, metal, glass, plywood; CAD, CNC milling, 3‑D printing, injection moulding | Dieter Rams, Naoto Fukasawa, Jasper Morrison, Karim Rashid |
| Furniture Design | Furniture Design | Solid wood, plywood, metal, upholstery; joinery, bent‑metal fabrication, CNC routing | Ludwig Mies van der Rohe, Charles & Ray Eames, Marcel Breuer, Ronan & Erwan Kershaw |
| Architectural Models | Architectural Models | Cardboard, foam board, acrylic, 3‑D printed components; scale drawing, laser‑cutting, hand‑modeling | Zaha Hadid, Norman Foster, Bjarke Ingels, Kengo Kuma |
| Metal‑work (Craft) | Metal‑work (Craft) | Steel, copper, brass; forging, welding, lost‑wax casting, jewellery soldering | Joseph Beuys, Antony Gormley, Liza Louise Bennett |
| Wood‑work (Craft) | Wood‑work (Craft) | Hardwoods, plywood; turning, carving, mortise‑and‑tenon, laminated construction | George Nakashima, David Shore, Sam Wright |
| Papercraft & Paper‑cutting | Papercraft & Paper‑cutting | Paper, cardboard, recycled paper; scoring, folding, laser‑cutting, collage | Yayoi Kusama (paper installations), Peter Callesen, Lothar Krebs |
| Jewellery & Fashion Accessories | Jewellery & Fashion Accessories | Metal, beads, polymer clay, textile; casting, soldering, enamelling, textile manipulation | Wendy Carlin, Solange Séries, Alexander McQueen (accessories) |
| Style | Key Characteristics | Notable Artists / Designers | Typical Materials & Techniques |
|---|---|---|---|
| Classical | Idealised human forms, balanced proportions, mythological or historical narratives. | Michelangelo, Auguste Rodin, Barbara Hepworth | Marble carving, bronze lost‑wax casting, stone polishing |
| Modernist | Abstracted forms, functional emphasis, clean lines, rejection of ornament. | Ludwig Mies van der Rohe, Isamu Noguchi, Dieter Rams | Steel, glass, plywood; welding, bent‑metal fabrication, CNC routing |
| Minimalist | Reduction to essential shapes, monochrome palettes, material honesty. | Donald Judd, Anish Kapoor, Donald Judith | Polished aluminium, concrete, resin; CNC milling, 3‑D printing |
| Organic | Biomorphic shapes, fluid lines, inspiration from nature. | Henry Moore, Niki de Saint Phalle, Ron Mueck | Ceramic, wood, mixed media; hand‑modelling, carving, hand‑building |
| Conceptual | Idea precedes material; often uses everyday or found objects. | Joseph Beuys, Damien Hirst, Ai Weiwei | Found objects, resin casting, installation components, documentation |
| Digital / Computational | Design generated or fabricated using digital tools; complex geometries, parametric forms. | Jeff Koons (Balloon Dog), Neri Oxman, Refik Anadol | 3‑D‑printed polymers, metal powders, acrylic; CAD, parametric modelling, laser‑cutting |
IGCSE expects candidates to demonstrate a range of skills, record an iterative process, and reflect on how material choice influences aesthetic and functional outcomes.
The journal should run alongside the design process and be submitted as part of the assessment.
| Stage | What to Record | Examples of Evidence |
|---|---|---|
| Research & Inspiration | Contextual notes (social, cultural, personal); source type (photo, museum visit, online archive); organise into mood‑board or annotated image grid. | Photographs, web‑screenshots, museum catalogue extracts, hand‑drawn mood‑board. |
| Concept Development | Idea statement, intended audience, intended message; preliminary sketches and thumbnail studies. | Written brief, annotated thumbnails, concept mind‑map. |
| Design & Modelling | Technical drawings, CAD files, material & finish list, colour palette. | Scaled orthographic drawings, Fusion 360 screenshots, material specification sheet. |
| Prototype & Test | Model‑making notes, problems encountered, revisions, test of structural stability or ergonomics. | Photos of clay maquette, 3‑D printed test piece, load‑bearing test results. |
| Final Production | Step‑by‑step fabrication notes, safety checks, finishing techniques (polish, patina, paint). | Video of welding, kiln temperature log, laser‑cut file export record. |
| Reflection & Evaluation | How intention was achieved, audience response, colour/balance/scale appraisal, possible improvements. | Self‑assessment rubric, peer feedback forms, post‑exhibition photograph. |
| Aspect | Classical Sculpture | Modernist Product Design | Digital Installation (Computational) |
|---|---|---|---|
| Primary Goal | Ideal beauty & narrative storytelling | Functionality combined with visual clarity | Complex geometry, material efficiency, interactive experience |
| Typical Materials | Marble, bronze | Steel, glass, plywood, high‑density polymer | Photopolymer resin, metal powder, acrylic, LED lighting |
| Production Process | Hand‑carving → plaster model → lost‑wax bronze casting | Sketch → CAD → CNC / hand‑assembly → finishing | Parametric modelling → slicing → 3‑D printing / laser‑cutting → sensor integration |
| Viewer Interaction | Static visual appreciation (often from a distance) | Ergonomic use, tactile engagement | Kinetic or sensor‑driven; invites touch, movement or digital interaction |
| Social / Cultural Reference | Mythology, religious patronage, civic commemoration | Industrial age, Bauhaus ideals, post‑war reconstruction | Digital culture, sustainability, data visualisation, immersive environments |
| Colour, Balance & Scale Considerations | Polychrome marble or bronze patina; balanced proportions; human‑scale. | Neutral or brand‑specific colour finishes; balance of form and function; often desk‑scale. | LED or projected colour fields; dynamic balance through motion; variable scale from intimate to monumental. |
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