Develop a clear understanding of how a new idea is created (invention), turned into a marketable solution (innovation) and subsequently refined over time (evolution). These concepts form the foundation for the emerging‑technology strand of Topic 12 – Technology in the Cambridge International AS & A Level Design & Technology (9705) syllabus.
Link to the Syllabus (Topic 12)
The mandatory concepts of invention, innovation and evolution are embedded throughout the following syllabus blocks. Mastery of these ideas enables students to meet all assessment objectives (AO1‑AO4) in Papers 1/3 and the coursework components.
Processing methods enable rapid prototyping (innovation) and continuous improvement (evolution)
Definitions (AO1)
Invention – The creation of a completely new idea, device or process that has never existed before. Typically emerges from research, experimentation or a sudden insight.
Innovation – The practical application, commercialisation or significant improvement of an invention. It adds value, solves a problem or meets a market need.
Evolution – The gradual, iterative refinement and adaptation of a technology over time. It incorporates user feedback, advances in materials or processes, and changing societal demands.
The original invention – inventor, year, original purpose.
A notable innovation – material change, added feature, market shift.
Propose a future evolution using one emerging technology from the list above. Include:
A hand‑drawn sketch **or** a simple CAD model (labelled with dimensions, material, and functional features).
A justification (≈150 words) explaining how the chosen technology enables the evolution.
An analysis of at least one social, economic or environmental implication (e.g., reduced waste, cost impact, accessibility).
Prepare a concise report** (max 500 words) structured with clear headings, tables/diagrams where appropriate, and a reference list. The report must demonstrate:
AO1 – knowledge of invention, innovation, evolution and emerging technologies.
AO2 – effective communication through text, sketches, tables and diagrams.
AO3 – development of a design idea and justification of the proposed evolution.
AO4 – analysis and evaluation of societal, economic and environmental impacts.
Key Points for Assessment (Checklist)
Accurately differentiate between invention, innovation and evolution.
Provide real‑world examples for each stage, linked to the design principles.
Explain how user feedback, market forces and sustainability drive evolution.
Discuss the role of intellectual property (patents, trademarks) in protecting inventions and innovations.
Show how emerging technologies (CAD, AI, 3D‑printing, etc.) accelerate each stage of the continuum.
Demonstrate analytical and evaluative skills when proposing a future evolution, including health & safety and ethical considerations.
Suggested Diagram
Flowchart – Invention → Innovation → Evolution with two‑way arrows indicating feedback loops (user feedback, market demand) and side arrows showing the influence of emerging technologies (CAD, AI, 3D‑printing, VR, robotics, CAM).
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