Working with published plays (script‑to‑performance)
Devising from a stimulus
Assessment objectives AO1‑AO3 and exam‑skill command‑word practice
Key drama terminology (glossary)
Core drama definitions (AO1)
Structure – organisation of a piece into a clear beginning, middle and end; includes scenes, beats and climaxes. Characterisation – creation of believable characters through voice, gesture, intention and relationships. Dialogue – spoken language that reveals character, relationships and plot. Pacing – control of tempo to build tension or release it. Spatial awareness (proxemics) – use of stage space to show relationships, power and emotion. Performance skills – vocal work, physical movement, use of space, sustained role, audience communication. Design areas – set, costume, props, lighting, sound, stage space (assessed for meaning, not technical finish).
1. Elements of practical drama (linked to landforms)
Element
Definition (IGCSE)
Landform‑based dramatic function
Structure
Organisation of a piece into beginning‑middle‑end; includes scenes, beats and climaxes.
Vocal work: Pitch and volume suggest height (high, sustained notes for a mountain) or depth (low, resonant tones for a canyon).
Physical movement: Slow, weighted steps for a glacier; quick, erratic gestures for a volcanic eruption.
Use of space: Stretch arms wide to suggest an expansive desert; huddle together to convey the intimacy of a forest glade.
Technique prompts (AO3):
“Imagine you are the wind that shapes a sand dune – let that feeling drive your breath and posture.”
“Create a ‘waterfall’ sound‑scape using only your body (claps, stomps, vocalise) and integrate it into a monologue.”
AO mapping: The vocal/physical ideas develop AO3 (performance evaluation). The reflective prompts after each activity develop AO2 (application). The terminology used supports AO1.
3. Staging & design considerations for natural settings (AO3)
When translating a landform to the stage, think about the five design areas and how they can suggest the environment without literal realism. Design is assessed for its contribution to meaning, not for technical finish.
Set: Layered platforms for mountain ridges; rippled black cloth for water.
Costume: Colour palette (earthy browns for deserts, icy blues for glaciers).
Props: Simple objects (e.g., ropes as “climbing gear”, shells for a beach).
Lighting: Warm amber for sunrise over a savanna; cool white for a glacial cave.
Sound: Recorded or live sound‑scapes – wind, surf, rumbling lava, bird calls.
Stage space: Use levels, gaps and distance to echo the openness or confinement of the chosen landform.
4. Working with published plays – re‑imagining the setting (AO1 + AO2 + AO3)
Choose a short extract (≈200 words) from a well‑known play and restage it in a new natural setting.
Read the extract and note the original setting.
Identify the dramatic purpose of that setting (e.g., tension, romance).
Select a landform from the list below that can fulfil the same purpose.
Plan concrete changes:
Dialogue – word choice, rhythm or pauses that reflect the new environment.
Movement – gestures or pathways that echo the landform’s physical qualities.
Design – at least two design alterations (set, lighting, sound, costume, props, stage space).
Write a brief justification (150‑200 words) using **at least three** syllabus terms (e.g., “proxemics”, “motif”, “pacing”).
Perform a 2‑minute version and reflect on the impact using the AO3 checklist.
5. Devising from a land‑form stimulus – step‑by‑step guide (AO2 + AO3)
Step
What to do
Link to AO
1. Stimulus
Choose a landform (mountain, desert, reef, etc.) and gather images, sounds, facts.
AO1 – recall and select relevant knowledge.
2. Intention
Decide the theme or message you want to explore (e.g., isolation, transformation).
AO2 – apply knowledge to devise.
3. Scenario
Write a brief situation (who, what, where, when) set in the chosen landform.
AO2 – develop a coherent scenario.
4. Character
Define at least two characters, their objectives and relationships.
AO2 – characterisation.
5. Structure
Outline a three‑part structure (exposition, conflict, resolution) and decide where the landform influences the climax.
AO2 – structural planning.
6. Design & rehearsal
Sketch set, choose lighting/sound cues, rehearse using the performance‑skill prompts.
AO3 – evaluate effectiveness of choices.
6. Key physical features – dramatic functions
Mountains & Highlands – height = ambition or oppression; steep slopes = obstacles; isolated peaks = moments of revelation.
What symbolic meaning does the chosen landform have for the narrative?
How can the feature be suggested through set, lighting, sound and movement rather than literal replication?
What emotional response is likely from the audience (familiarity vs. exoticism)?
Does the space allow the required choreography or intimate moments?
10. Suggested classroom activities (mapped to AO)
Research & scene proposal – each pupil selects a destination, writes a 150‑word description of its physical features and proposes a 2‑minute scene. AO1 + AO2
Set‑design workshop – groups sketch a set for a chosen landform using only cardboard, fabric and lighting gels. AO2 + AO3
Improvisation with environmental cues – students improvise a short piece where a specific natural sound (wind, surf, rumble) shapes character choices. AO2 + AO3
Script‑to‑performance reinterpretation – work from a published extract, restage it in a new landform setting and present a 3‑minute performance. AO1 + AO2 + AO3
Comparative discussion – debate the impact of natural versus urban settings on storytelling, recording key points in a structured paragraph. AO1 + AO3
11. Glossary of key drama terminology (Cambridge IGCSE)
Proxemics – study of space and distance between characters.
Contrast – juxtaposing two elements (e.g., calm sea vs. stormy mountain) to highlight differences.
Ensemble – the whole cast working as a cohesive unit.
Devised drama – a piece created by the performers rather than taken from a published script.
Stage picture – the visual composition of actors and set at a given moment.
Motif – a recurring element (sound, image, movement) that reinforces theme.
Climax – the point of greatest tension or turning point.
Pacing – control of tempo to build or release tension.
Physicalisation – using the body to represent non‑human elements (e.g., wind, water).
Symbolic meaning – deeper significance attached to a physical feature.
12. Exam‑skill: command‑word practice (AO1‑AO3)
Use the following prompts to practise answering IGCSE‑style questions. Remember to address the relevant AO(s) in each response.
Explain how the choice of a desert setting can influence a character’s motivation. (AO1 + AO2)
Analyse the effect of lighting that mimics sunrise over a mountain on audience perception. (AO2 + AO3)
Evaluate the strengths and limitations of using sound‑effects to suggest a waterfall in a small studio space. (AO3)
Compare the dramatic potential of a forest glade versus an urban alley as a setting for a secret meeting. (AO1 + AO3)
Suggested diagram: A schematic linking landform types (mountain, coast, desert, forest, river) to possible dramatic functions (conflict, romance, mystery, transformation, climax).
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