| Component | Weighting in the overall qualification | What it assesses |
|---|---|---|
| Component 1 – Written Examination (2 hours) | 40 % | AO1 (knowledge & understanding) and AO2 (devising) through Sections A‑C. |
| Component 2 – Practical Performances (individual, group scripted, group devised) | 60 % | AO3 (performance skills) plus AO1 and AO2 evidence embedded in the performances. |
| AO | Title | Overall % of qualification | Component 1 | Component 2 |
|---|---|---|---|---|
| AO1 | Knowledge & Understanding | 40 % | 70 % of Component 1 | 30 % of Component 2 (through analysis of extracts, design rationale, etc.) |
| AO2 | Devising | 30 % | 30 % of Component 1 (stimulus‑driven written tasks) | 70 % of Component 2 (group‑devised performance, evaluation) |
| AO3 | Performance Skills | 30 % | – | 100 % of Component 2 (individual, scripted & devised performances) |
| Strategy | Typical Tourism Implementation | Drama Application |
|---|---|---|
| Unique Cultural Themes | Local festivals, cuisine, folklore. | Integrate authentic music, costumes and dialogue that reference the culture. |
| Personalised Service | Tailored itineraries, concierge assistance. | Show characters adapting their performance to individual audience members. |
| Eco‑friendly Practices | Carbon‑offsetting, sustainable accommodation. | Use recycled set pieces; have a character discuss environmental impact. |
| Technology Integration | VR tours, mobile apps. | Stage an “app‑guided” scene where audience triggers lighting or sound via a cue. |
| Exclusive Access | Behind‑the‑scenes tours, private viewings. | Create a “VIP” audience segment that experiences a secret vignette. |
These are the building blocks every performer and creator must understand. The table adds the two elements that were previously omitted: **Contrast & Dynamics** and **Pacing & Rhythm**.
| Element | Definition (Cambridge wording) | Key Questions for Actors |
|---|---|---|
| Structure | Organisation of a piece into beginning, middle and end (or other formal patterns). | How does the climax create a turning point? What is the resolution? |
| Characterisation | Creating a believable, consistent persona through voice, movement and choices. | What are the character’s objectives? How do they evolve? |
| Dialogue | Spoken language that reveals relationships, information and conflict. | What sub‑text lies beneath the words? How does timing affect meaning? |
| Physicality | Use of the body – gesture, posture, facial expression – to convey meaning. | What does the character’s stance say about power? |
| Contrast & Dynamics | Variation in intensity, energy and focus that creates interest and highlights change. | Where can I shift from calm to heightened energy? How does contrast shape the audience’s perception? |
| Tension | The feeling of anticipation or unease that drives the audience forward. | What moments should I hold longer to build suspense? |
| Pacing & Rhythm | Control of tempo, speed of delivery and the musicality of movement and speech. | When should the scene accelerate or decelerate? How does rhythm support the emotional arc? |
| Spatial Awareness (Proxemics) | How performers use the stage area, levels and distance. | How does proximity to another character affect intimacy? What levels convey dominance? |
These skills are assessed through Component 2 and must be demonstrated consistently throughout a performance.
| Skill | What it involves | Example for a travel‑themed piece |
|---|---|---|
| Vocal Technique | Projection, articulation, pitch, rhythm, emotional intensity. | Projecting excitement when announcing an “exclusive night‑snorkelling” adventure. |
| Physical Technique | Breath control, movement dynamics, facial expression, sustaining a role. | Using steady breath to convey calm while guiding tourists through a storm‑y sea. |
| Use of Space | Levels, pathways, audience‑facing vs. audience‑away, proxemics. | Moving from centre stage (tour guide) to the periphery (guest) to illustrate personalisation. |
| Role Creation & Sustaining a Role | Establishing clear objectives, obstacles and making consistent choices throughout. | Maintaining the enthusiastic “salesperson” persona from opening pitch to closing call‑to‑action. |
| Audience Communication | Eye‑contact, timing, responsiveness to live feedback, breaking the fourth wall when appropriate. | Addressing the audience directly to invite them to “imagine the sea breeze”. |
Design choices support the drama’s story and help differentiate a travel product.
| Design Area | Purpose in Drama | Travel‑Product Example |
|---|---|---|
| Costume | Shows character, period, status and cultural context. | Traditional island dress to highlight authentic local culture. |
| Set | Creates location, mood and functional space. | Recycled‑wood beach hut representing eco‑friendly accommodation. |
| Props | Provide specificity and support actions. | Hand‑crafted coral necklace used in a night‑snorkelling scene. |
| Lighting | Shapes atmosphere, time of day, focus. | Cool blue wash for underwater ambience; warm amber for sunset. |
| Sound | Enhances realism, emotional tone and transitions. | Ocean waves, distant drums, or a mobile‑app notification sound. |
| Stage Space | Determines intimacy, movement pathways and audience sightlines. | In‑the‑round arrangement to make the audience feel like tourists. |
Component 1 Section A & B require you to analyse extracts and justify performance choices.
| Criteria | What to look for | Self‑rating (1‑5) |
|---|---|---|
| Clarity of USP | Is the unique selling point obvious and persuasive? | |
| Use of Differentiation Strategy | How effectively is the chosen strategy integrated? | |
| Performance Skills (AO3) | Vocal, physical, spatial choices, emotional intensity. | |
| Design Cohesion | Costume, set, lighting, sound support the narrative. | |
| Reflection | What worked, what didn’t, and why? |
| Term | Cambridge Definition |
|---|---|
| Actor | Performer who creates a character on stage. |
| Director | Person who makes decisions about the overall interpretation and staging of a piece. |
| Designer | Creates visual and auditory elements such as set, costume, lighting and sound. |
| Extract | Short passage taken from a published play used for analysis and performance. |
| Devising | Process of creating a performance from a non‑dramatic stimulus. |
| Characterisation | Developing a believable and consistent character. |
| Proxemics | Study of how space is used in performance (distance between characters and audience). |
| Stage picture | Frozen tableau that conveys meaning through composition. |
| Climax | Point of greatest tension or conflict in a drama. |
| USP (Unique Selling Point) | Feature that makes a product or performance stand out from competitors. |
| Contrast & Dynamics | Variation in intensity, energy and focus that creates interest. |
| Tension | Feeling of anticipation that drives the audience forward. |
| Pacing & Rhythm | Control of tempo, speed of delivery and musicality of movement and speech. |
| Sustaining a Role | Maintaining consistent character choices throughout a performance. |
| Emotional Intensity | Degree of feeling conveyed by an actor, influencing audience impact. |
The content is deliberately mapped to the three AOs of the IGCSE Drama syllabus:
By working through the activities, glossary, and assessment‑style questions, learners will produce concrete evidence of achievement across all objectives, ready for both Component 1 (written) and Component 2 (practical) examinations.
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