Travel & Tourism – Ancillary Services (Currency Exchange, Travel Insurance, Car Hire) – Drama 0411
Why use these services in Drama?
- Everyday “stimuli” that naturally create conflict, choices and physical action.
- Students can move from analysis (AO1) → devising & performance (AO2) → evaluation (AO3) within a single, realistic context.
Cambridge IGCSE Drama 0411 – AO Map (Weighting)
| Assessment Objective |
What is assessed? |
Weighting |
| AO1 – Knowledge & Understanding (40 %) |
Identify drama terminology; analyse a stimulus (e.g., a currency‑exchange desk) and explain how it can shape plot, character and design. |
40 % |
| AO2 – Application & Analysis (30 %) |
Devise a short performance from a stimulus; make justified choices about character, structure, design and performance skills. |
30 % |
| AO3 – Evaluation & Reflection (30 %) |
Evaluate the effectiveness of performance choices; suggest realistic improvements; reflect on the link between the service’s purpose and dramatic intent. |
30 % |
Key Drama & Design Terminology (use in all activities)
| Term |
Definition (brief) |
| Blocking | Planning the movement of actors on stage. |
| Fourth wall | Imaginary barrier between performers and audience. |
| Ensemble | All performers working as a cohesive unit. |
| Characterisation | Creating a believable personality through voice, gesture and intention. |
| Physicality | Use of the body to convey meaning, mood or status. |
| Pacing | Control of tempo and rhythm to build tension or release. |
| Proxemics | The use of space and distance between characters. |
| Costume cue | A specific change of clothing that signals a shift in character or status. |
| Design vocabulary | Set, props, lighting, sound, colour, texture – terms students should name when justifying design choices. |
| Plot / Structure | The organised sequence of events (beginning‑middle‑end) that creates a dramatic arc. |
1. Currency Exchange
1.1 Service Overview
- Provides travellers with local cash by buying and selling foreign currencies.
- Typical providers: banks, airport kiosks, hotel desks, specialised bureaus.
- Key features: spot rate vs. bank rate, commission/service charge, travel‑card options.
1.2 Suggested Plot & Structure (3‑Act)
- Act 1 – Intention: Tourist needs cash urgently for a train ticket.
- Act 2 – Conflict: The clerk announces a sudden rate change and a hidden fee.
- Act 3 – Resolution: Tourist either accepts the cost, finds an alternative desk, or discovers a hidden error that creates a twist.
1.3 Drama Elements Embedded in the Stimulus
- Characterisation: nervous tourist, fast‑talking clerk, watchful security guard.
- Physicality: handling cash, counting notes, pointing at the rate board.
- Pacing & Tension: a growing queue, a sudden “rate change” announcement.
- Spatial awareness / Proxemics: counter layout, signage, line of customers.
- Costume cue: clerk in a uniform or badge to signal authority.
1.4 Performance‑Skills Checklist (AO1)
- Voice – clear articulation of numbers; vary volume to show confidence or anxiety.
- Body – purposeful gestures when handing over cash; maintain eye‑contact for power dynamics.
- Audience connection – brief “asides” to the audience can break the fourth wall and reveal inner thoughts (optional).
1.5 Staging, Design & Costume
- Set: simple desk with an “Exchange Rates” board; a few chairs to suggest a queue.
- Props: mixed foreign banknotes, receipt pad, calculator, rate‑cards.
- Costume: clerk in a business‑like shirt and name‑badge; tourist in casual travel wear.
- Lighting: bright “airport” wash; spotlight on the clerk during the rate announcement.
- Sound: low ambient announcements, occasional beeps of a currency‑converter machine.
1.6 Script‑Analysis Mini‑Exercise (AO1)
Clerk: “The rate today is 1.12 USD to the euro, plus a 2 % commission.”
Tourist (whispering to a friend): “That’s more than we expected… should we look for another desk?”
Annotate the excerpt for:
- Voice quality (authoritative vs. hesitant).
- Gesture (pointing, counting, shielding cash).
- Intention (selling, reassuring, protecting).
1.7 Devising Checklist for a Currency‑Exchange Scene (AO2)
- Identify the stimulus (exchange counter).
- Choose a three‑act dramatic intention (see 1.2).
- Create at least two characters with clear objectives.
- Pinpoint the conflict point (rate dispute, hidden fee, mistaken amount).
- Plan blocking – where does the cash travel? Where do characters stand?
- Select design elements (set, props, costume, lighting, sound) that heighten tension.
- Write a short script (minimum 8 lines) and rehearse using the performance‑skills checklist.
1.8 Classroom Activity – Role‑Play the Exchange Counter (AO2)
- Groups of three: clerk, traveller, observer.
- Using the devising checklist, devise a 1‑minute scene that includes a misunderstanding over rates.
- Perform for the class.
- Observers complete an Evaluation Worksheet (see 5.2) noting use of drama terminology, design choices and performance skills.
- After feedback, each group writes a brief Reflection (AO3) – what worked, what would be changed?
2. Travel Insurance
2.1 Service Overview
- Protects travellers against financial loss or health emergencies abroad.
- Coverage types: medical emergencies, trip cancellation/interruption, baggage loss/delay, personal liability.
- Policy features: premium (usually % of trip cost), excess/deductible, exclusions, 24‑hour emergency helpline.
2.2 Suggested Plot & Structure (3‑Act)
- Act 1 – Intention: Traveller books a holiday and purchases a comprehensive policy.
- Act 2 – Conflict: A sudden illness or lost luggage forces the traveller to make a claim.
- Act 3 – Resolution: Claim is accepted (relief) or denied (new dilemma), revealing a deeper character truth.
2.3 Drama Elements Embedded in the Stimulus
- Conflict & Stakes: emergency raises the personal and financial stakes.
- Characterisation: risk‑averse parent, carefree backpacker, sceptical insurance agent.
- Physicality: frantic phone gestures, holding a medical certificate, packing/unpacking luggage.
- Temporal pacing: rapid shift from holiday fun to crisis.
- Costume cue: agent in a smart blazer; traveller in casual holiday wear.
2.4 Performance‑Skills Checklist (AO1)
- Vocal dynamics – contrast the calm, scripted tone of the policy with the heightened emotion of an emergency call.
- Body – tight, controlled gestures when reading a policy; open, desperate movements when pleading for help.
- Audience connection – a brief direct address (“You’d think I’d read the fine print…”) can deepen empathy.
2.5 Staging, Design & Costume
- Set: hotel reception desk or portable “call‑centre” table.
- Props: printed policy documents, mock “emergency card”, mobile phone.
- Costume: agent in a business shirt; traveller in travel‑ready clothing.
- Lighting: sudden shift to cooler colour when the emergency is introduced.
- Sound: muted hotel ambience; ringing phone cue; low‑frequency hum to suggest tension.
2.6 Script‑Analysis Mini‑Exercise (AO1)
Agent (reading policy): “The medical cover is up to £50,000, but pre‑existing conditions are excluded.”
Traveller (voice shaking): “I didn’t tell them about my asthma… what now?”
Discuss how body language (e.g., clutching the chest, looking away) can reveal panic versus denial.
2.7 Devising Checklist for an Insurance‑Claim Scene (AO2)
- Select a specific coverage (e.g., medical emergency).
- Define the dramatic intention (see 2.2).
- Create two characters – claimant and insurance representative.
- Identify the turning point (claim acceptance or denial).
- Plan blocking – where does the phone sit? How does the claimant move when hearing the decision?
- Choose design elements that reinforce mood (e.g., stark lighting for a denial).
- Write a concise script (8‑10 lines) and rehearse using the performance‑skills checklist.
2.8 Classroom Activity – Emergency Claim (AO2)
- Pairs act out a claim call; a third student records the dialogue.
- Class watches the recording and completes the Evaluation Worksheet (AO3 focus).
- Each pair writes a short reflection answering:
- How did the insurance context shape my character’s objectives?
- Which design choices most effectively built tension?
- One concrete change for a future performance.
3. Car Hire (Vehicle Rental)
3.1 Service Overview
- Provides a temporary vehicle for personal use during a trip, offering independence.
- Vehicle categories: economy, compact, SUV, luxury.
- Rental periods: hourly, daily, weekly.
- Insurance options: collision‑damage waiver (CDW), third‑party liability.
- Additional services: GPS, child seats, additional driver.
- Cost factors: base rate, mileage limits, fuel policy (full‑to‑full, pre‑pay), age surcharge.
3.2 Suggested Plot & Structure (3‑Act)
- Act 1 – Intention: Young driver needs a car for a weekend road‑trip.
- Act 2 – Conflict: Agent warns about age surcharge, fuel policy and a £150 excess for damage.
- Act 3 – Resolution: Driver either accepts the terms, negotiates a discount, or is accused of previous damage, revealing a secret.
3.3 Drama Elements Embedded in the Stimulus
- Power & Responsibility: negotiating insurance reveals risk‑taking attitude.
- Physicality: handling keys, inspecting the car, signing contracts.
- Spatial awareness / Proxemics: desk, “car‑bay” backdrop, imagined vehicle interior.
- Pacing: quick “checkout” versus drawn‑out dispute over charges.
- Costume cue: agent in a uniform or name‑badge; driver in casual travel attire.
3.4 Performance‑Skills Checklist (AO1)
- Voice – precise, business‑like diction when reading the rental agreement; shift to a relaxed tone when imagining the road‑trip.
- Body – crisp key‑handing gesture; nervous foot‑tapping when discussing surcharge.
- Audience connection – a brief “aside” about the driver’s fear of being judged for age can break the fourth wall.
3.5 Staging, Design & Costume
- Set: rental desk with a large “Terms & Conditions” poster; floor‑marked “car‑bay” silhouette.
- Props: mock car keys, rental contract sheets, miniature GPS, fuel‑voucher.
- Costume: agent in a smart blazer; driver in a hoodie and backpack.
- Lighting: neutral daylight for the desk; focused spot when a dispute erupts.
- Sound: distant traffic hum; “car‑door closing” cue for the imagined vehicle.
3.6 Script‑Analysis Mini‑Exercise (AO1)
Agent: “The CDW covers any damage, but there is a £150 excess if you return the car with a scratch.”
Driver (glancing at the car): “I’m only 22… will that surcharge apply to me?”
Identify how the line can be delivered to show (i) uncertainty, (ii) confidence, or (iii) defiance.
3.7 Devising Checklist for a Car‑Hire Scene (AO2)
- Define the stimulus (rental desk interaction).
- Set a dramatic intention (see 3.2).
- Develop characters – anxious young driver, meticulous agent, rival customer.
- Select a conflict point (age surcharge, fuel policy dispute, damage accusation).
- Plan blocking – movement from desk to “car‑bay” and back.
- Choose design elements that support tension (e.g., ticking clock sound for a time‑pressured return).
- Write a short script and rehearse, focusing on clear diction and purposeful gestures.
3.8 Classroom Activity – Rental Negotiation (AO2)
- Groups of three (agent, driver, observer) devise a 90‑second negotiation that ends with a surprise (unexpected discount or sudden accusation of damage).
- Perform; observers record instances of drama terminology (blocking, pacing, physicality).
- Group evaluates the performance using the Evaluation Worksheet (AO3) and suggests one concrete improvement.
4. Mini‑Module: Working with a Published Play Extract
4.1 Purpose
Component 1 of the IGCSE requires analysis of a published play. This short module gives students practice that can be linked to the ancillary‑service stimuli.
4.2 Suggested Extract
A Midsummer Night’s Dream – Act II, Scene 1 (the “fairy” dialogue) – 8‑line excerpt that showcases characterisation, pacing and use of the fourth wall.
4.3 Guided Analysis Questions (AO1)
- Identify two characters and their objectives.
- What dramatic techniques (language, pacing, physicality) create tension?
- How could the same techniques be transferred to a currency‑exchange scene?
- Note any design vocabulary that would enhance the extract (lighting, sound, costume).
4.4 Actor/Director/Designer Perspectives (AO2)
- Actor: Choose a line and experiment with two contrasting physical intentions (e.g., seductive vs. threatening).
- Director: Sketch a quick blocking diagram showing how the characters move in relation to each other.
- Designer: Propose a colour palette and sound cue that would change the mood of the scene.
4.5 Reflection (AO3)
Students complete a short paragraph answering: “What did analysing a published text teach me about building conflict in my own devised ancillary‑service scene?”
5. Comparison of Ancillary Services
| Service |
Primary Purpose |
Typical Provider |
Key Traveller Considerations |
Drama Focus (Elements) |
| Currency Exchange |
Obtain local cash |
Banks, airport kiosks, hotels, specialised bureaus |
Exchange rate, fees, security of cash |
Characterisation, physicality, pacing, spatial awareness, costume cue |
| Travel Insurance |
Mitigate financial risk of emergencies |
Insurance companies, travel agents, online portals |
Coverage limits, exclusions, premium cost, excess |
Conflict & stakes, vocal dynamics, temporal pacing, costume cue |
| Car Hire |
Provide personal transport |
Rental agencies, online platforms, airport desks |
Vehicle type, insurance options, fuel policy, age surcharge |
Power dynamics, physicality, blocking, negotiation tension, costume cue |
6. Suggested Flowchart – From Stimulus to Evaluation
- Stimulus – Choose one ancillary service (currency exchange, insurance, car hire).
- Devising – Apply the service‑specific checklist (intention, characters, conflict, design).
- Performance – Rehearse focusing on the performance‑skills checklist (voice, body, audience connection).
- Evaluation – Peer‑feedback worksheet (AO3) → written reflection → improvement plan.
7. Overall Assessment Guidance (for teachers)
- AO1: Look for accurate use of drama & design terminology, clear identification of plot/structure and thoughtful analysis of the stimulus.
- AO2: Assess the devised script for a clear three‑act arc, purposeful character objectives, effective blocking and justified design choices. Verify the performance‑skills checklist has been used.
- AO3: Evaluate the written reflection and peer‑feedback worksheet – students should comment on what worked, why it worked (linking back to AO1 terminology) and propose a specific, realistic improvement.
- Marking can be streamlined by using a simple rubric that assigns 1‑4 points for each AO criterion, totalling 12 points (max 40 % AO1, 30 % AO2, 30 % AO3 as per the AO map).
8. Worksheets (Downloadable)
- Evaluation Worksheet (AO3) – columns for “Drama element”, “What was done well?”, “Suggested improvement”.
- Reflection Sheet (AO3) – prompts for intention, design choices, performance skills, link to service purpose.
- Devising Checklist (AO2) – printable version of the checklists in Sections 1‑3.