Students will develop a comprehensive visual vocabulary by investigating the history, media, techniques and cultural contexts of graphic communication, and will apply this knowledge to plan, create and evaluate original design solutions.
The four‑stage cycle is the backbone of the entire IGCSE Art & Design (0400) course – it applies to every Area of Study (Painting, 3‑D, Textiles, Photography, Graphic Communication, and Digital Media).
| Area of Study | Intention | Research & Recording | Realisation | Reflection |
|---|---|---|---|---|
| Painting | Define concept, mood and colour intent. | Study colour theory, sketch observational studies, record sources. | Produce preparatory studies → final canvas. | Evaluate against brief, note technical successes & areas for improvement. |
| 3‑D | Identify function, material, scale. | Collect photographs of similar objects, make measured drawings, keep a material log. | Model → construct → finish. | Assess structural integrity, aesthetic impact, and sustainability. |
| Textiles | Set purpose (wearable, decorative) and target audience. | Gather fabric swatches, record cultural references, create mood‑boards. | Draft pattern → cut → sew/assemble. | Critique comfort, visual appeal and cultural relevance. |
| Photography | State narrative, genre and technical aims. | Research visual style, location scouting, compile EXIF data sheet. | Capture images → post‑process. | Review composition, exposure and story‑telling effectiveness. |
| Graphic Communication | Define message, audience and media. | Collect visual & written sources, keep observation journals, create mood‑boards, cite all references. | Experiment with media, develop sketches, refine layout & typography. | Compare final piece with original intention and research findings; suggest improvements. |
| Digital Media | Set interactive goal, platform and user experience. | Analyse existing apps/websites, record usability notes, maintain a bibliography of digital resources. | Wire‑frame → prototype → test. | Reflect on usability, accessibility and aesthetic coherence. |
Effective research underpins every design decision. Students should maintain a Visual Research Journal that includes:
A downloadable PDF template is provided on the class Moodle page.
Each entry includes a brief description, a low‑cost classroom activity and a suggested assessment link.
| Media | Description | Classroom Experiment | Assessment Link |
|---|---|---|---|
| Illustration (hand‑drawing, digital) | Line, stipple, ink, vector drawing; quick idea generation. | Create a hand‑drawn poster using only pen and ink, then trace it in a vector program. | Core Skills – Form, Balance. |
| Printmaking (screen‑print, linocut) | Relief and stencil processes that produce repeatable images. | Produce a two‑colour screen‑print poster using cardboard screens. | Media competence – Printmaking. |
| Packaging design | Three‑dimensional communication; includes dielines, material choice and branding. | Design a mock‑up cereal box on paper, then construct a 3‑D prototype from recycled cardboard. | Media competence – Packaging. |
| Advertising (print & digital) | Persuasive visual language; combines image, copy and layout. | Write a brief for a product, then produce a print ad using a Swiss grid and a digital banner using simple motion graphics. | Core Skills – Layout, Colour. |
| Typography (hand‑lettering, type‑setting) | Study of letterforms, hierarchy and readability. | Experiment with variable fonts in a web mock‑up; create a hand‑lettered typographic poster on recycled paper. | Core Skills – Balance, Space. |
| Recycled / Sustainable materials | Use of up‑cycled paper, fabric, or biodegradable inks to communicate environmental concerns. | Produce a flyer on newspaper scrap using soy‑based inks. | Media competence – Sustainable practice. |
| Photography (digital or film) | Composition, lighting, perspective; can be used as standalone work or as source material. | Photograph a local market, create a monochrome series, and integrate the images into a poster layout. | Media competence – Photography. |
| Animation / Motion graphics | Basic GIF or stop‑motion techniques; introduces timing, sequencing and narrative. | Produce a 5‑second GIF using frame‑by‑frame drawing in Procreate or a simple stop‑motion clip with a smartphone. | Media competence – Motion. |
| Style / Period | Key Characteristics | Typical Techniques | Notable Designers | Cultural / Social Context |
|---|---|---|---|---|
| Bauhaus (1919‑1933) | Geometric forms, primary colours, functionalism | Grid layout, sans‑serif type, photomontage, hand‑cut shapes | Herbert Bayer, László Moholy‑Nagymázy | Reaction to rapid industrialisation; aim to democratise design. |
| Swiss / International (1950s‑1960s) | Clean, objective, asymmetrical grids | Helvetica, flush‑left text, ample white space, photographic imagery | Josef Müller‑Brockmann, Armin Hofmann | Post‑war corporate growth; desire for clear, universal communication. |
| Pop Art (1950s‑1970s) | Bold colours, commercial imagery, repetition | Silkscreen printing, collage, bright palettes, Ben‑Day dots | Andy Warhol, Roy Lichtenstein | Critique of mass‑produced consumer culture and media saturation. |
| Post‑Modernism (1970s‑1990s) | Eclectic, decorative, ironic historic references | Layered typography, ornamental borders, mixed media, de‑construction | David Carson, Paula Scher | Rejection of modernist dogma; embrace of pluralism and cultural pastiche. |
| Digital / Contemporary (1990s‑present) | Interactive, responsive, data‑driven | Variable fonts, motion graphics, UI/UX prototyping, data visualisation | Stefan Sagmeister, Jessica Walsh | Internet era, mobile ubiquity, emphasis on accessibility and user experience. |
Each project targets specific syllabus objectives and culminates in a reflective evaluation.
By integrating rigorous research (first‑hand observation, secondary citation), a wide range of media—including photography and animation—and explicit technical skills, students build a robust visual vocabulary that reflects both historical foundations and contemporary practice. Mastery of the intention → research → realisation → reflection cycle, together with critical evaluation and accessibility awareness, prepares learners to meet every component of the IGCSE Art & Design (0400) examination.
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