select, review and refine work throughout the process to produce a personal and resolved response

Cambridge IGCSE Art & Design (0400) – Course Overview

1. Whole‑course Structure

The syllabus is organised around the design cycle that all candidates must follow:

  • Intention → Research → Realisation → Reflection

Each of the six Areas of Study develops the same core competencies (research, material selection, technical execution, personal response and presentation) while focusing on different media and contexts.

Area of Study Typical Media & Techniques Key Learning Outcomes (selected)
Painting Drawing, colour mixing, brushwork, collage, printmaking, mixed media Understanding form, perspective, colour relationships; developing a personal visual language.
Graphic Communication Typography, layout, digital illustration, screen‑printing, poster design Communicating ideas through image‑text relationships; audience awareness; effective visual hierarchy.
3‑D Design Model making, sculpture, surface finishing, CAD, laser‑cutting, kiln work Exploring volume, structure and material properties; using specialist equipment safely.
Textiles & Fashion Hand‑sewing, machine stitching, pattern drafting, surface‑pattern creation, optional screen‑printing, batik, up‑cycling Investigating fibre properties, cultural meaning of textiles and sustainable garment development.
Photography Camera handling, composition, exposure, digital editing, printing, photomontage, animation Mastering technical controls (depth of field, shutter speed) and visual storytelling.
Combined Portfolio (Paper 2) Any two of the above areas, integrated into a cohesive body of work Demonstrating a distinctive personal voice across media and a fully resolved design solution.

2. Area‑by‑Area Detailed Notes

2.1 Painting

Overview & Learning Outcomes

  • Develop an understanding of form, perspective, scale, colour relationships and a range of painting media.
  • Produce a resolved personal response to a brief that demonstrates research, experimentation and reflection.

Key Concepts & Terminology

  • Linear perspective, atmospheric perspective, chiaroscuro.
  • Colour theory – primary/secondary, complementary, analogous, colour temperature.
  • Texture (implied vs. actual), surface treatment, collage and assemblage.
  • Historical and contemporary influences – e.g. Impressionism, Abstract Expressionism, street art.

Core Skills & Techniques (required)

  • Drawing from observation (contour, gesture, proportion).
  • Brushwork – washes, glazing, impasto.
  • Colour mixing (pigment and digital).
  • Mixed‑media collage and basic printmaking (monotype, relief).

Enrichment Techniques (optional)

  • Experimental media – acrylic ink, oil pastel, spray paint.
  • Digital painting using tablets/software (e.g., Procreate, Krita).

Knowledge & Understanding

  1. Materials – canvas, paper, board, gesso, acrylic, oil, water‑colour, mixed media supports.
  2. Processes – preparing ground, layering, drying times, varnishing.
  3. Context – how social, cultural and historical factors shape visual language (e.g., post‑war abstraction, feminist art).

Design Cycle Integration

Students document their intention (theme, mood), research (artist studies, colour palettes), realise (sketches → studies → final painting) and reflect (self‑assessment against the brief).

Sample Activities & Resources

  • “Master Study” – recreate a small section of a famous painting, analysing technique.
  • Colour‑mixing workshop using a limited palette.
  • Visit (virtual or physical) a museum collection and produce a response piece.

2.2 Graphic Communication

Overview & Learning Outcomes

  • Explore visual communication through the combination of image, text and layout.
  • Develop a personal graphic style that meets a brief’s functional and aesthetic requirements.

Key Concepts & Terminology

  • Typography – type families, hierarchy, kerning, leading.
  • Layout – grid systems, balance, alignment, negative space.
  • Audience & purpose – persuasive, informative, expressive.
  • Historical influences – Bauhaus, Swiss style, contemporary street‑wear branding.

Core Skills & Techniques (required)

  • Hand‑drawn lettering and illustration.
  • Digital layout using vector software (Inkscape, Adobe Illustrator) or raster software (Photoshop, GIMP).
  • Screen‑printing a poster or logo (optional for enrichment).
  • Production of a finished printed piece (poster, brochure, album cover).

Enrichment Techniques (optional)

  • Motion graphics or short animation.
  • Experimental printing – linocut, monotype.

Knowledge & Understanding

  1. Media – paper, card, fabric, digital screens.
  2. Processes – file preparation, colour separations, bleed, proofing.
  3. Context – role of graphic design in advertising, social activism, identity formation.

Design Cycle Integration

Students set a clear communication intention, research visual rhetoric and target audience, create drafts and prototypes, then refine through peer critique and final production.

Sample Activities & Resources

  • Analyse a series of iconic logos (e.g., Nike, Apple) and identify the visual strategies used.
  • Design a poster for a school event, incorporating a mood board and typographic hierarchy.
  • Screen‑print a limited‑edition poster using water‑based inks (enrichment).

2.3 3‑D Design

Overview & Learning Outcomes

  • Investigate volume, structure and materiality through model making and sculpture.
  • Apply technical skills safely with specialist equipment and produce a resolved three‑dimensional solution.

Key Concepts & Terminology

  • Form – mass, void, balance, stability.
  • Scale & proportion – human scale, architectural scale.
  • Surface & texture – smooth, rough, patterned.
  • Materials – clay, plaster, wood, metal, 3‑D printed polymers.
  • Tools – hand tools, rotary tools, kiln, laser cutter, CAD/CAM software.

Core Skills & Techniques (required)

  • Hand‑building with clay (pinch, coil, slab).
  • Model making using cardboard, foam board, balsa wood.
  • Basic finishing – sanding, painting, sealing.
  • Simple CAD modelling (e.g., Tinkercad, SketchUp) for planning.

Enrichment Techniques (optional)

  • Kiln firing (ceramics) or metal casting.
  • Laser‑cutting or CNC milling.
  • Advanced 3‑D printing with multiple materials.

Knowledge & Understanding

  1. Material properties – strength, workability, shrinkage, sustainability.
  2. Construction principles – joints, supports, balance, load‑bearing.
  3. Contextual influences – how culture, technology and function shape three‑dimensional design (e.g., Japanese wabi‑sabi ceramics, contemporary public sculpture).

Design Cycle Integration

Students articulate a functional or conceptual intention, research structural solutions, develop maquettes or digital prototypes, test and refine, then produce a finished piece with a reflective statement.

Sample Activities & Resources

  • Build a scale model of a public seating element that addresses accessibility.
  • Explore texture by creating a series of small clay forms inspired by natural surfaces.
  • Use CAD to generate a simple 3‑D printable object, then evaluate the printed result.

2.4 Textiles & Fashion

Overview & Learning Outcomes

  • Develop knowledge of fibres, weaves, knits and finishes, and how they convey cultural meaning.
  • Produce a personal, resolved garment or textile piece that demonstrates sustainable practice and iterative refinement.

Key Concepts & Terminology

  • Fibre types – natural (cotton, linen, wool, silk), synthetic (polyester, nylon, acrylic), recycled/blended.
  • Weave & knit structures – plain, twill, satin, jacquard, jersey, rib, interlock.
  • Finishing – dyeing (fiber, piece, garment), printing (screen, digital, batik), embossing, felting, heat‑setting.
  • Surface‑pattern design – repeat creation, scale, colour palette.
  • Sustainability – up‑cycling, zero‑waste pattern drafting, eco‑friendly dyes.

Core Skills & Techniques (required)

  • Hand‑sewing – running stitch, backstitch, slip stitch, seam finishes.
  • Machine stitching – straight‑stitch, overlock/serger, button‑hole, coverstitch.
  • Pattern drafting – flat pattern development, draping on a dress form, basic grading.
  • Basic surface‑pattern creation – hand‑drawn repeat, colour testing.

Enrichment Techniques (optional – “specialist”)

Technique Key Steps Safety / Sustainability Note
Screen‑printing Design transfer → mesh preparation → ink application → curing Use water‑based inks; wear gloves and mask.
Batik (wax‑resist) Draw with hot wax → dye bath → wax removal Work in a well‑ventilated area; recycle wax.
Digital surface‑pattern design Sketch → vectorise → create repeat → test colours Export in print‑ready formats; consider low‑impact inks.
CAD for textile design Set up document → import sketches → apply palettes → generate repeats Free options (Inkscape, Valentina) are acceptable.
Up‑cycling & recycled fabrics Source waste → sort by fibre → treat (wash, dye) → integrate into garment Document provenance for the portfolio.

Knowledge & Understanding

  1. Materials & Processes
    • Properties of fibres – absorbency, drape, durability.
    • Finishing techniques and their visual/functional impact.
    • Environmental impact of fibre production and dyeing.
  2. Communication Through Textiles
    • Colour symbolism, pattern meaning, texture as narrative.
    • Using textile surfaces to convey social messages (e.g., sustainability, gender‑fluidity).
  3. Social & Cultural Context
    • Geography, ethnicity, sub‑cultures and global trends shaping fashion.
    • Case studies – Japanese wabi‑sabi aesthetics, African wax prints, streetwear’s skate‑culture origins.
  4. Historic & Contemporary Designers
    • Historic: Coco Chanel (simplified silhouette), William Morris (Arts & Crafts patterns), Issey Miyake (fabric innovation).
    • Contemporary: Stella McCartney (zero‑waste, ethical sourcing), Virgil Abloh (street‑luxury hybrid), Bethany Williams (up‑cycled couture).
  5. Iterative Design Cycle
    • Formulating a clear intention linked to a brief.
    • Documenting research – mood boards, material swatches, cultural references.
    • Realising ideas – sketches, prototypes, digital mock‑ups.
    • Reflecting on outcomes, recording refinements and linking back to the original intention.

Design Process Overview (Iterative Cycle)

  1. Intention & Brief Development – define audience, purpose, constraints, sustainability goals.
  2. Research & Inspiration – mood boards, colour studies, cultural research, designer case studies, material swatches (including reclaimed fabrics).
  3. Material Selection – evaluate fibre properties, environmental impact, cost and suitability.
  4. Idea Generation – rapid sketches, thumbnails, digital mock‑ups, surface‑pattern experiments.
  5. Prototype Development – draping, pattern making, sample stitching, test specialist techniques.
  6. Review & Critique – peer and teacher feedback, self‑assessment using checklists, reference to research and intention.
  7. Refinement – modify pattern, adjust construction, fine‑tune colour/pattern repeats, incorporate sustainability feedback.
  8. Final Production – construct the finished garment/textile piece, add functional and decorative details, ensure durability.
  9. Presentation & Reflection – display on a mannequin or board, include mood board, material swatches, process photographs, and a 300‑word artist’s statement linking back to the original intention.

Technique Checklist (students can tick)

Technique Attempted? Outcome / Reflection
Hand‑sewing
Machine stitching
Pattern drafting
Embroidery / Appliqué
Screen‑printing (optional)
Batik (optional)
Digital surface‑pattern design (optional)
CAD workflow (optional)
Use of recycled fabric

2.5 Photography

Overview & Learning Outcomes

  • Master technical controls of the camera and develop a visual narrative that responds to a brief.
  • Combine traditional photographic processes with digital editing to produce a resolved body of work.

Key Concepts & Terminology

  • Exposure triangle – aperture, shutter speed, ISO.
  • Depth of field, focal length, perspective, composition rules (rule of thirds, leading lines, framing).
  • Genre conventions – portrait, documentary, fashion, conceptual, photomontage, animation.
  • Post‑production – RAW processing, colour correction, retouching, layering.
  • Ethical considerations – model releases, cultural sensitivity, image manipulation disclosure.

Core Skills & Techniques (required)

  • Manual camera operation (DSLR or mirrorless).
  • Composition and lighting (natural, artificial, mixed).
  • Digital editing using software (Photoshop, GIMP, Lightroom).
  • Printing – matte, glossy, fine‑art paper, size selection.

Enrichment Techniques (optional)

  • Photomontage – combining multiple exposures.
  • Stop‑motion or short video animation.
  • Alternative processes – cyanotype, silver gelatin printing.

Knowledge & Understanding

  1. Equipment & Workflow – camera settings, lenses, tripods, lighting kits, file management.
  2. Visual Storytelling – sequencing, narrative arc, emotional impact.
  3. Contextual Influences – how social, cultural and historical factors shape photographic practice (e.g., documentary photography of social movements, contemporary fashion photography).

Design Cycle Integration

Students set a photographic intention (theme, message), research visual references and technical requirements, produce a series of images, review with peers, refine lighting/composition or post‑processing, and present a cohesive portfolio with a reflective statement.

Sample Activities & Resources

  • “Light Box” exercise – explore direction, quality and colour of light on simple objects.
  • Study the work of Annie Leibovitz (portrait) and Henri Cartier‑Bresson (street) and produce a response series.
  • Create a 5‑image narrative that addresses a social issue, then edit and print the final set.

2.6 Combined Portfolio (Paper 2)

Overview & Learning Outcomes

  • Integrate work from any two of the five media areas to demonstrate a distinctive personal voice.
  • Show evidence of the full design cycle across media, with clear links between intention, research, realisation and reflection.

Key Concepts & Terminology

  • Cross‑media dialogue – how ideas translate between two different media.
  • Coherence – visual and conceptual consistency across the body of work.
  • Presentation – effective layout of the portfolio (board, digital PDF, or mixed display).

Core Requirements (must be met)

  • At least six pieces in total, with a minimum of three pieces per chosen area.
  • Each piece must be accompanied by a brief written annotation (≈ 100 words) linking it to the overall intention.
  • A 300‑word artist’s statement that reflects on the iterative process, personal response and resolution.

Enrichment Possibilities

  • Incorporate digital documentation (process videos, time‑lapse) as supplementary material.
  • Experiment with mixed‑media installations that combine, for example, a sculptural object with a photographic backdrop.

Assessment Focus

Examiners will look for:

  • Depth of research across both media.
  • Thoughtful material and technique selection.
  • Technical proficiency in each area.
  • A clear, resolved personal response that is evident in both media.
  • Professional presentation and insightful reflection.

3. Assessment Criteria (Summative)

Criterion Level 1‑2 (Limited) Level 3‑4 (Developing) Level 5‑6 (Secure) Level 7‑8 (Excellent)
Research & Development Minimal research; ideas are generic. Basic research; some personal relevance. Well‑structured research; clear links to personal response. Extensive, insightful research; strong personal and contextual links.
Selection of Materials Inappropriate or limited material choice. Materials chosen with basic justification. Materials selected thoughtfully; properties considered. Innovative material use; excellent understanding of properties and sustainability.
Technical Execution Construction errors hinder functionality. Basic construction; occasional errors. Consistent, accurate construction; minor issues. Highly skilled execution; flawless finish and appropriate use of specialist techniques.
Personal Response & Resolution Limited personal voice; unresolved ideas. Emerging personal style; partially resolved. Clear personal voice; resolved design solution. Distinctive, confident personal response; fully resolved with strong conceptual coherence.
Presentation & Communication Poorly organised display; minimal explanation. Basic presentation; some explanation. Well‑organised display; clear written statement. Professional presentation; insightful reflection linking intention, research, realisation and refinement.

4. General Self‑Assessment Checklist (All Areas)

  • Have I documented all research sources (books, websites, designer case studies, cultural references)?
  • Is my brief specific about audience, purpose, constraints and any sustainability targets?
  • Do the selected materials suit the functional and aesthetic aims of the piece?
  • Have I produced at least three distinct design iterations, each with a clear rationale?
  • Did I seek constructive feedback from peers and teacher, and record it?
  • What specific changes did I make after each review, and why?
  • Have I trialled at least two specialist techniques (e.g., screen‑printing, batik, 3‑D printing) and recorded outcomes?
  • Is the final piece functional, durable and aesthetically resolved?
  • Does my artist’s statement explain the personal, cultural and (where relevant) sustainability relevance of the work?

5. Suggested Classroom Activities (Area‑Specific & General)

5.1 General Activities (apply to all areas)

  1. Design Cycle Carousel – stations for intention, research, realisation, reflection; students rotate, adding brief notes at each stage.
  2. Peer Review Carousel – use the technique checklist and self‑assessment sheet to give written feedback.
  3. Portfolio Walk‑Through – students present their work‑in‑progress, receive oral critique focused on the five assessment criteria.
  4. Sustainability Audit – each student creates a table of material provenance, carbon footprint and waste‑reduction strategies.

5.2 Painting Activities

  • Master Study: Re‑create a 10 cm × 10 cm section of a master painting, then produce an original work using the same colour scheme.
  • Colour‑Mixing Challenge: Limited palette (three primaries + white) – create a full value scale and apply it to a landscape.
  • Mixed‑Media Collage: Combine newspaper clippings, acrylic wash and charcoal drawing to explore narrative layers.

5.3 Graphic Communication Activities

  • Logo Redesign: Analyse a commercial logo, identify its visual language, then redesign for a different target audience.
  • Poster for a Social Issue: Research a current cause, develop typographic hierarchy and imagery, produce a printed poster.
  • Screen‑Printing Station (enrichment): Produce a limited‑edition poster using water‑based inks.

5.4 3‑D Design Activities

  • Structure Test: Build a small bridge model from balsa wood; test load‑bearing capacity and record results.
  • Digital Modelling & 3‑D Print: Model a simple object in Tinkercad, export STL, and print a prototype.
  • Surface Finish Exploration: Apply different finishes (spray paint, wax, patina) to a clay sculpture and evaluate visual impact.

5.5 Textiles & Fashion Activities

  • Fabric Hunt: Students bring a variety of fabrics (including reclaimed) and discuss fibre properties and environmental impact.
  • Pattern Drafting Workshop: Create a basic bodice block, then modify it for an up‑cycled garment (e.g., turning a shirt into a skirt).
  • Specialist Technique Stations: Small groups rotate through screen‑printing, batik, digital pattern creation, completing a mini‑sample.

5.6 Photography Activities

  • Light‑Box Study: Experiment with direction, quality and colour of light on simple objects; record settings.
  • Genre Exploration: Assign each student a genre (portrait, documentary, fashion) and produce a 5‑image series.
  • Photomontage Lab: Combine 3–4 images to create a conceptual narrative; print as a single large format.

5.7 Combined Portfolio Activities

  • Cross‑Media Brainstorm: In pairs, choose two media, develop a shared concept, and map how each medium will express different aspects of the idea.
  • Portfolio Layout Workshop: Practice arranging images, sketches and written annotations on a board or digital PDF for a professional finish.

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