Three‑Dimensional Design – Responding to a Theme, Starting Point or Brief (IGCSE Art & Design 0400)
1. Examiner expectations
Interpret the brief accurately and develop an original three‑dimensional artwork.
Show clear visual communication, technical competence and thoughtful reflection.
Demonstrate the full design cycle: research → idea generation → planning → realisation → evaluation.
2. Syllabus context – Knowledge & Understanding
The Cambridge IGCSE syllabus expects you to embed your work in wider social, cultural and historical contexts. Use the checklist below to ensure you have covered every required aspect.
Context checklist
Identify at least one social issue or contemporary debate linked to the theme.
Locate a cultural or historical reference (local tradition, global movement, myth, etc.) that can enrich meaning.
Explain how the chosen reference influences colour, form, material or narrative.
State the function of the object (if any) and how form supports that function.
Inspiration box
Practitioner
Relevant work / approach
What you can learn
Louise Bourgeois (sculpture)
Organic, emotive forms that explore memory and identity.
Use of texture, scale and personal narrative.
Ai Weiwei (installation, found objects)
Assemblage of everyday materials to comment on politics.
Integrating cultural symbols and creating meaning through context.
Techniques for armature construction and surface rhythm.
3. The design cycle – exact syllabus wording
Research – gather visual, textual and material information.
Idea generation – produce sketches, thumbnails, maquettes and/or digital models.
Planning – select a final concept, create detailed drawings, list materials and schedule work.
Realisation – construct the artwork, applying appropriate techniques and safety procedures.
Evaluation – reflect on the outcome against the brief and the design cycle.
4. Understanding the brief
Read the brief twice. Highlight mandatory elements, material limits, size restrictions and any required narrative.
Summarise the core idea in one sentence (e.g., “express the tension between nature and technology”).
Answer the following prompts:
What story or emotion do I want to convey?
Which three‑dimensional form (sculpture, installation, functional object) best supports that story?
How will the viewer experience the piece (static view, movement, tactile interaction)?
What cultural or historical references can enrich the meaning?
Function: Does the object have a practical purpose? How does the shape support that purpose?
5. Research & inspiration – recording your findings
Maintain a research journal** or a digital mood board** throughout the project. Suggested headings for each entry:
Source (author, title, URL)
Date accessed
Key visual or textual ideas
Relevance to brief (social, cultural, historical, functional)
Ideas for material or technique
Idea generation
Thumbnail sketches – rapid 2‑D studies (5‑10 min each) to explore shape, scale, viewpoint and composition.
Digital modelling (optional) – free CAD/3‑D tools (Tinkercad, SketchUp, Blender) to test volume, balance and proportion before building a physical maquette.
Physical maquettes – small‑scale models (≤ 15 cm) using cardboard, wire, polymer clay, etc., to resolve structural issues.
Refinement – select the strongest concept, produce detailed orthographic drawings (front, side, plan) and a colour/material key.
6. Choosing media – hand‑made vs digital processes
Use the table to decide which approach best serves your concept.
Approach
Strengths
Limitations
Typical uses in 0400
Hand‑made (clay, wire, cardboard, plaster)
Direct tactile feedback, spontaneous texture, low cost.
Time‑consuming for complex geometry; limited precision.
Your generous donation helps us continue providing free Cambridge IGCSE & A-Level resources,
past papers, syllabus notes, revision questions, and high-quality online tutoring to students across Kenya.