These notes are aligned with the 2026 Cambridge IGCSE Art & Design syllabus. They explain how the Reflect → Refine → Adapt cycle underpins the whole course, connects to each of the five Areas of Study, and meets the three Assessment Objectives (AO1‑AO3).
| Skill | What the learner should understand |
|---|---|
| Observation & visual research | How to gather visual information, identify patterns, and translate observation into a personal visual language. |
| Idea generation & brainstorming | The role of divergent thinking, mood boards, and rapid sketching in producing a wide range of concepts. |
| Technical execution | How different materials and processes affect texture, colour, form, and the overall impact of a work. |
| Critical analysis & self‑evaluation | How to use assessment criteria, peer feedback and personal reflection to identify strengths and areas for improvement. |
| Presentation & documentation | The importance of clear, logical organisation of research, process work and final outcomes for the portfolio. |
| Time management & planning | How to allocate time for research, experimentation, production and review within project deadlines. |
Each area includes a short list of essential knowledge points, cultural/social factors, and exemplar artists/designers that teachers can use for reference.
| Area | Key Knowledge Points (AO1) | Exemplar Artists / Designers |
|---|---|---|
| Painting & Related Media |
|
Claude Monet, Banksy, Yayoi Kusama |
| Graphic Communication |
|
Paul Rand, Massimo Vignelli, Barbara Kruger |
| 3‑D Design |
|
Charles and Ray Eames, Isamu Noguchi, Karim Rashid |
| Textiles & Fashion |
|
Yohji Yamamoto, William Morris, Zandra Rhodes |
| Photography |
|
Henri Cartier‑Bresson, Diane Arbus, Sebastião Salgado |
Students must demonstrate control of the minimum techniques listed for their chosen components and record experimentation.
| Area | Minimum Required Techniques (selected) | Additional Suggested Techniques | Linked Core Skill |
|---|---|---|---|
| Painting & Related Media | Tonal drawing, wet‑on‑wet, impasto, mixed‑media collage | Glazing, scumbling, sgraffito, use of sustainable pigments | Technical execution |
| Graphic Communication | Digital illustration (Adobe Illustrator/Photoshop), screen‑printing, typography layout | Letterpress, poster‑size printing, motion graphics basics | Technical execution |
| 3‑D Design | Scale modelling, CAD (e.g., Tinkercad or Fusion 360), laser‑cutting, hand‑carving | Kiln firing (ceramics), 3‑D printing, metalwork basics | Technical execution |
| Textiles & Fashion | Hand‑sewing, embroidery, fabric dyeing, digital textile printing | Batik, ikat, screen‑printing on fabric, use of recycled fibres | Technical execution |
| Photography | Manual camera settings, studio lighting, dark‑room processing, digital editing | Camera‑less photography (photograms), stop‑motion animation, high‑dynamic‑range (HDR) techniques | Technical execution |
For each Area of Study, the table below outlines typical tasks at each stage. Teachers can adapt the examples to suit the class’s project brief.
| Area | Reflect | Refine | Adapt |
|---|---|---|---|
| Painting & Related Media | Analyse colour palette of reference works; note strengths/weaknesses of previous paintings. | Experiment with glazing, scumbling, mixed‑media collage, or sustainable pigments. | Shift composition or scale; introduce a new material (e.g., collage) based on findings. |
| Graphic Communication | Review brief, target audience and cultural references; critique earlier layouts. | Refine typography hierarchy, colour contrast, grid systems, and screen‑print proofs. | Adapt the visual message for a different medium (print, web, social media) or audience. |
| 3‑D Design | Evaluate structural stability, ergonomics, and material suitability of prototype models. | Refine joinery, surface finish, or scale models; test alternative materials (e.g., laser‑cut plywood). | Adapt design for a new production method (e.g., 3‑D printing) or material (e.g., metal). |
| Textiles & Fashion | Analyse fabric drape, cultural symbolism, and sustainability of chosen fibres. | Refine stitching technique, pattern repeats, colour blocking, or batik dye‑work. | Adapt garment silhouette or embellishment after fit trials and peer feedback. |
| Photography | Critique exposure, composition and narrative of test shots; review camera‑less experiments. | Refine lighting set‑up, lens choice, dark‑room processes, or HDR workflow. | Adapt the series concept (change location, subject, or format) to strengthen the visual story. |
| Criterion (AO) | Evidence Required | Self‑Assessment (✓ / ✗ / Comments) |
|---|---|---|
| AO1 – Knowledge & Understanding | Research notes, contextual commentary, material/property sheets, artist/designer references. | |
| AO2 – Application | Demonstrated control of required techniques; experiment logs (purpose, method, outcome); material/property research sheets. | |
| AO3 – Evaluation | Reflective journal entries, peer‑feedback logs, clear action points for refinement, revised production plans. | |
| Portfolio Presentation | Neatly organised pages, consistent labeling, logical sequencing, no duplicate work across components. | |
| Time Management | Production schedule with dates, evidence of meeting interim milestones, adaptation of plan when required. |
A circular flowchart titled “Reflect → Refine → Adapt” with arrows linking each stage. Inside each segment place a concise activity example:
This visual reinforces the iterative nature of the process.
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