develop knowledge and skills in media, processes and techniques for three-dimensional outcomes

Cambridge IGCSE Art & Design 0400 – Three‑Dimensional Design

Learning Objective

Develop knowledge and skills in a range of media, processes and techniques to create three‑dimensional (3D) outcomes, and evaluate those outcomes against a brief using the design cycle.

Areas of Study (Linking Media to Context)

Students must choose at least one area and record the chosen context in their research notes. For each area a concise Key Learning Outcome is provided to make expectations explicit.

  • Sculpture / Ceramics – clay (earthenware, stoneware, polymer), plaster, mixed‑media assemblage.
    Key outcome: explore form, texture and structural stability through hand‑building and carving.
  • Product Design – wood, metal (wire, sheet), digital fabrication (3‑D printing, CNC), recycled plastics.
    Key outcome: develop functional prototypes that demonstrate balance, ergonomics and material suitability.
  • Architecture & Interior Modelling – wood, cardboard, laser‑cut MDF, 3‑D printed maquettes.
    Key outcome: apply orthographic projection, scale and perspective to produce accurate spatial models.
  • Craft (e.g., Textiles, Jewellery) – polymer clay, metal wire, found objects, sustainable fibres.
    Key outcome: combine traditional craft techniques with contemporary materials to create decorative or wearable objects.
  • Fashion / Jewellery – metal wire, polymer resin, 3‑D printed components, recycled jewellery parts.
    Key outcome: investigate surface treatment, colour relationships and the integration of technology in wearable design.

Knowledge & Understanding

  • Materials & Processes – properties, handling, shrinkage, sustainability, health & safety.
  • Social & Cultural Influences – how local craft traditions, historical movements and contemporary design cultures shape 3D outcomes.
  • Genres & Artists – research at least three examples from the list below and note how they inform the brief:
    • Barbara Hepworth (modernist sculpture)
    • Isamu Noguchi (landscape and public sculpture)
    • Charles & Ray Eames (mid‑century product design)
    • Zaha Hadid (parametric architecture)
    • Neri Oxman (bio‑digital design)
    • Ai Weiwei (conceptual installation)
  • Intention – Research – Realisation – Reflection – the four‑stage narrative required for Criterion 4.

Design Principles & Technical Skills (common to all areas)

  • Form & Shape – positive/negative space, volume.
  • Perspective & Scale – orthographic projection, foreshortening, accurate scaling.
  • Balance & Movement – centre of gravity, static vs. kinetic balance.
  • Colour Relationships – theory applied to finishes, patinas and paints.
  • Texture & Surface Treatment – tactile and visual texture through carving, modelling, finishing.
  • Material Properties – strength, flexibility, shrinkage, brittleness, sustainability.

Syllabus‑Worded Skills Checklist

SkillEvidence Required
Demonstrate understanding of form and volumeSketches, maquettes, and finished 3D piece showing clear positive/negative space.
Apply perspective and scaleOrthographic drawings, scaled models (e.g., 1:10) and accurate proportion in the final work.
Show balance and movementDocumented centre‑of‑gravity analysis, photographs of static/kinetic balance.
Use colour relationships effectivelyColour studies, surface‑finish samples, and a rationale linking colour to intention.
Create texture and surface treatmentProcess diary entries with photos of texturing techniques and finished surface quality.
Explain material properties and suitabilityMaterial audit table, test results (shrinkage, strength) and justification for media choice.

Common 3D Media

MediaKey PropertiesTypical Uses & Linked Areas
Clay (earthenware, stoneware, polymer) Plastic when wet; hardens on firing (earthenware/stoneware) or baking (polymer). Can be carved, added to, or moulded. Sculpture, ceramics, product prototypes; jewellery (polymer); architectural maquettes (earthenware).
Wood (solid, plywood, MDF) Strong; grain direction influences cutting; can be carved, turned, laminated, laser‑cut. Furniture design, architectural models, product casings, craft objects.
Metal (wire, sheet, found objects) Durable, conductive; weldable, solderable, bendable; cut with shears or CNC. Jewellery, kinetic sculpture, structural frameworks, product components.
Plaster & Gypsum Sets quickly, captures fine detail; brittle when dry; expands ≈0.2 % on setting. Mould making, casting, relief work; architectural ornamentation.
Found & Recycled Materials Varied textures & strengths; often require cleaning, reinforcement. Assemblage, eco‑art, sustainable product design, craft.
Digital Fabrication (3‑D printing, CNC, laser cutting) Precision, repeatability; material dependent (PLA, ABS, resin, wood‑composite); layer height 0.1–0.3 mm; infill 10–100 %. Complex geometry, rapid prototyping, architectural maquettes, jewellery components.
Kiln‑fired Ceramics Requires controlled heating (cone 06–10); shrinkage typically 5–10 %. Functional ware, sculptural pieces, architectural tiles.

Processes & Techniques

ProcessKey TechniquesImportant Considerations
Modelling Hand‑building, coil, slab, additive modelling, armature construction. Scale control, internal support, drying/shrinkage (5–10 % for clay), cracking prevention.
Carving Subtractive removal with chisels, gouges, rotary tools, CNC milling. Material hardness, grain direction, tool safety, dust extraction.
Assembling Adhesives, screws, nails, dowels, welding, soldering, laser‑cut joints. Material compatibility, load‑bearing points, finish aesthetics, tolerances for digital parts.
Casting Silicone or plaster moulds, resin, metal, plaster pours. Ventilation, mould release agents, shrinkage (5–10 % for resin), curing time.
Surface Treatment Sanding, polishing, painting, patination, stipple/emboss texture. Surface preparation, choice of finish for durability, colour consistency.
Digital Fabrication CAD modelling, slicing, 3‑D printing, CNC routing, laser cutting. Layer height (0.1–0.3 mm), infill density (10–100 %), material tolerances (±0.2 mm), post‑processing (support removal, sanding).

Design Cycle (Cambridge wording)

  1. Investigate – record observations, collect visual information, research the brief, cultural/historical context and relevant media.
  2. Generate ideas – produce sketches, thumbnail studies, mood boards and a clear concept statement.
  3. Plan – develop detailed drawings, scale models, material & equipment lists, and a step‑by‑step work‑plan.
  4. Create – apply the selected processes and techniques, documenting progress with dated photographs or diary entries.
  5. Evaluate – reflect on the finished piece using a structured template (intention, research, realisation, successes, areas for improvement).

Design‑Cycle Checklist (what to record)

StageWhat to Record
Investigate Brief analysis; annotated image bank; cultural/historical influences; material properties & sustainability notes.
Generate ideas Minimum 5 sketches; mood board (colour, texture, form); concept statement (≤ 150 words).
Plan Orthographic drawings to scale; 1:10 (or appropriate) scale maquette; materials & equipment list (including specialist tools); work‑plan with time allocation.
Create Process diary (date, technique, problem, solution); photographic record at key stages.
Evaluate Structured reflection template (see below); peer and teacher feedback notes.

Mapping Checklist Items to Assessment Criteria

Checklist ItemCorresponding Assessment Criterion
Brief analysis & cultural researchExploration and Research (Criterion 1)
Sketches, mood boards, concept statementDevelopment of Ideas (Criterion 2)
Detailed drawings, scale maquette, work‑planTechnical Execution (Criterion 3)
Process diary & photographic recordTechnical Execution (Criterion 3)
Structured evaluation & peer feedbackEvaluation and Reflection (Criterion 4)

Assessment Criteria Overview

CriterionWhat Examiners Look For
Exploration and Research (1) Depth of investigation, relevance and accuracy of visual information, evidence of cultural/social context and sustainability considerations.
Development of Ideas (2) Variety and development of sketches, models and mood boards; clear rationale linking research to chosen media and processes.
Technical Execution (3) Skillful handling of processes, quality of finish, structural integrity, appropriate use of specialist equipment.
Evaluation and Reflection (4) Critical, structured analysis of the final piece against the brief, with specific references to intention, process, successes and improvements.

Self‑Assessment Checklist (students)

CriterionRate Yourself (1‑5)Evidence to Show
Exploration & ResearchAnnotated image bank, material audit, cultural notes.
Development of IdeasSketch series, mood board, concept statement.
Technical ExecutionProcess diary, photographs, finished surface quality.
Evaluation & ReflectionReflection template, peer feedback notes.

Sustainable & Ethical Considerations

  • Prefer recyclable, biodegradable or locally sourced media (e.g., reclaimed wood, recycled polymer filament).
  • Document the environmental impact of each material in the research stage.
  • Activity suggestion – “Material Audit”: locate three recyclable items, record their properties, and design a functional object (e.g., a lamp) using only those items.
  • Respect copyright when using digital files; create original CAD models or obtain proper licences.

Specialist Equipment & Safety

  • Personal Protective Equipment (PPE) – safety goggles, gloves, dust mask/respirator, ear protection for power tools.
  • Kiln – ensure proper ventilation, use kiln‑safety gloves, monitor temperature with a pyrometer; follow the firing schedule for the chosen clay body.
  • Laser Cutter – operate in a well‑ventilated area, use appropriate material settings, never leave the cutter unattended.
  • CNC Router – secure the workpiece, select the correct bit speed, wear hearing protection.
  • General workshop safety – keep the work area tidy, inspect tools before use, follow manufacturer instructions for all machinery.

Research & Visual Investigation

Students must record both first‑hand observations (material tests, site visits) and secondary resources (books, online image banks, museum visits).

  • Annotated Mood Board – colour swatches, texture samples, reference photographs with captions.
  • Image‑Bank Spreadsheet – columns for source, copyright status, relevance to brief.
  • Observation Log – date, activity, notes on material behaviour, safety observations.

Evaluation & Reflection Template (Criterion 4)

  1. Intention – Restate the brief and personal design goal (≤ 150 words).
  2. Research Summary – Highlight key findings about media, cultural context and sustainability.
  3. Realisation – Explain how the chosen processes achieved (or did not achieve) the intention; reference specific techniques.
  4. Successes – Identify three strengths (e.g., structural stability, effective colour relationships, innovative use of recycled material).
  5. Areas for Improvement – Identify three aspects to develop further (e.g., reduce shrinkage error, improve surface finish, refine balance).
  6. Future Development – Propose a next step or extension project.

Suggested Classroom Activities

  1. Material Investigation – Small tests of clay, wood, metal wire, polymer filament and recycled cardboard. Record workability, drying/shrinkage, and finish options.
  2. Scale Model Challenge – Produce a 1:10 scale model of a simple object (e.g., a chair) using at least two media; include a technical drawing and a bill of materials.
  3. Process Diary – Maintain a dated log (sketch, photo, short note) for every technique tried; include problems and solutions.
  4. Collaborative Assemblage – Group project using found and recycled objects to create a mixed‑media sculpture that explores balance, movement and colour relationships.
  5. Digital to Physical – Design a small object in CAD, export the file, and produce a prototype with a 3‑D printer or CNC‑milled component; evaluate the accuracy of the digital model versus the physical outcome.
  6. Kiln Firing Session – Students fire a polymer‑clay or earthenware piece, recording temperature ramps and shrinkage measurements.
  7. Laser‑Cut Architecture – Create a laser‑cut wooden façade panel; discuss tolerances, material waste and safety procedures.
  8. Cultural Context Research – Investigate a traditional craft or architectural style relevant to the brief; produce a short visual report and incorporate at least one technique inspired by the research.
  9. Material Audit (Sustainability) – Source three recyclable items, analyse their properties, and design a functional object (e.g., a lamp) using only those items.
  10. Tonal Drawing / Pen‑and‑Ink Study – Produce a series of tonal sketches of a three‑dimensional object from multiple viewpoints. Use hatching and cross‑hatching to convey form, depth and surface texture, linking 2‑D drawing skills to 3‑D modelling.

Further Reading & Resources (Suggested)

  • “The Complete Book of Sculpture” – comprehensive guide to traditional and contemporary sculptural media.
  • “Digital Fabrication for Designers” – overview of CAD workflows, 3‑D printing, CNC and laser cutting.
  • Cambridge IGCSE Art and Design Specification (0400) – full assessment objectives and exemplar work.
  • “Sustainable Materials for Design” – case studies on eco‑friendly media and life‑cycle assessment.
Suggested diagram: Flowchart of the 3D design cycle with icons for research, sketching, planning, making (including specialist equipment) and evaluation, each linked to relevant media and techniques.

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