The Cambridge IGCSE syllabus frames every design project around a four‑stage process. Use this cycle as a checklist for every piece you create.
A clear brief is the foundation of the Intention stage. Use the template below and fill in each section before you begin.
| Client / Commissioner | Who is requesting the work? (e.g., school, community centre, gallery) |
|---|---|
| Purpose / Function | What should the work achieve? (e.g., educational, decorative, interactive) |
| Target Audience | Age, interests, cultural background, accessibility needs |
| Intended Setting | Indoor, outdoor, museum, public plaza, etc. |
| Budget & Resources | Available funds, time, tools, materials |
| Constraints | Size limits, safety regulations, sustainability targets |
Effective research underpins a strong design solution. Record your findings in a research journal or digital folder and always cite your sources (author, date, URL or catalogue reference).
| Material / Technique | Typical Uses | Key Safety / Sustainability Note |
|---|---|---|
| Clay (earthenware, stoneware) | Modelling, sculptural forms, functional vessels | Wear gloves, work in a well‑ventilated area; recycle scrap clay. |
| Plaster & Gypsum | Moulds, casts, relief work | Use dust mask; dispose of waste responsibly. |
| Cardboard & Paper‑based media | Prototype, large‑scale installations, eco‑art | Source recycled material; cut with safety blades. |
| Metal (wire, sheet, welded) | Structural frameworks, kinetic sculptures | Wear goggles, gloves; ensure proper ventilation when welding. |
| Digital & CNC tools (CAD, laser cutter, 3‑D printer) | Precision components, complex geometry, rapid prototyping | Follow machine safety protocols; check fire‑rating before using biodegradable filament1. |
| Recycled / Found objects | Assemblage, commentary on sustainability | Clean and de‑contaminate objects before use. |
| Emerging digital processes (VR prototyping, AR visualisation, biodegradable 3‑D printing) | Concept testing, client presentations, low‑impact production | Confirm school policy on software licences and filament fire safety. |
Understanding the audience informs every design decision. Use the matrix below as a quick reference and add a column for the intended setting.
| Audience Type | Key Characteristics | Intended Setting | Design Implications (Form, Material, Scale, Interaction) |
|---|---|---|---|
| Children (5‑12 yrs) | Playful, tactile, safety‑focused, bright colour preferences | Indoor playroom or outdoor park | Rounded forms, soft & non‑sharp materials (foam, wood), low height, interactive elements, durable finish. |
| Teenagers / Young Adults | Trend‑aware, experimental, digitally connected | School courtyard or youth centre | Bold geometry, mixed media (metal + LED), Instagram‑friendly colours, modular or kinetic features, medium‑scale. |
| General Public (museum visitors) | Diverse backgrounds, varying art knowledge | Gallery or museum floor | Clear narrative, accessible symbolism, balanced scale, informative signage, durable materials. |
| Specialist Collectors | High aesthetic standards, interest in rarity & craftsmanship | Private collection or boutique gallery | Fine materials (bronze, marble), meticulous finish, limited edition, detailed provenance documentation. |
| Community Groups (local residents) | Strong sense of place, cultural identity | Public square or community centre | Use of local materials, references to regional history, participatory design workshops, scale appropriate to public space. |
| People with Accessibility Needs | Varied sensory abilities, may require tactile or audio cues | Indoor exhibition or outdoor promenade | Incorporate tactile surfaces, braille labels, audio description, contrast‑rich colour schemes. |
Use this rubric during self‑assessment and peer review. Each criterion is worth up to 4 marks (total 16 marks for the audience component).
| Criterion | Level 4 (Excellent) | Level 3 (Good) | Level 2 (Satisfactory) | Level 1 (Limited) |
|---|---|---|---|---|
| Understanding of Audience | Clear, detailed profile; insights into motivations, cultural background and accessibility needs. | Accurate profile with most relevant details. | Basic profile; some key details missing. | Profile vague or absent. |
| Application of Audience Analysis | All design decisions (form, material, scale, interaction, setting) are explicitly justified with reference to the audience. | Most decisions justified; a few are implicit. | Some decisions linked to audience; others unexplained. | Little or no link between audience and design choices. |
| Technical Use of Materials & Techniques | Expert handling of chosen media; safe, sustainable practice evident; material‑impact log completed. | Competent handling; minor safety or sustainability lapses. | Basic handling; several safety or sustainability issues. | Poor handling; unsafe or inappropriate material use. |
| Evaluation & Reflection | Insightful evaluation that connects audience feedback to specific revisions and future development. | Clear evaluation with most connections made. | Evaluation present but limited in depth. | No meaningful evaluation. |
Considering the intended audience is not a single step – it runs through the entire design cycle. By developing a thorough brief, researching visual and cultural contexts, selecting appropriate (and sustainable) media, and deliberately shaping form, structure, texture, scale and movement, you create three‑dimensional works that are meaningful, functional and engaging for the people who will experience them.
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