| Technique | Typical Uses | Key Skills Developed |
|---|---|---|
| Freehand Sketching | Rapid visual notes, gesture studies, composition thumbnails. | Observation, line control, proportion, speed. |
| Collage & Mood‑Boards | Combining found images, exploring texture, developing visual themes. | Material handling, layering, conceptual synthesis, use of recycled material. |
| Digital Photography | Documenting sites, objects, people; source material for manipulation. | Technical camera use, framing, lighting awareness, metadata recording. |
| Digital Illustration (vector/raster) | Refining ideas, clean line work, colour experiments. | Software proficiency, precision, colour theory, file management. |
| Printmaking (linocut, screen‑print) | Exploring repeat patterns, bold graphic statements, sustainable inks. | Process planning, negative space, ink handling, registration. |
| Mixed Media | Combining paint, ink, collage, digital elements in one piece. | Experimentation, problem solving, material interaction, recycling. |
| 3‑D Modelling & CAD | Conceptualising objects, preparing files for laser‑cutting or 3‑D printing. | Spatial reasoning, technical drawing, file export standards. |
| Dark‑room Processing | Developing film, creating hand‑made prints, exploring alternative processes. | Chemical safety, tonal control, historical technique awareness. |
| Animation Software (e.g., Stop‑motion apps, Blender) | Creating short narrative pieces, time‑lapse, motion studies. | Timing, sequencing, digital compositing. |
| What was my intention? | Brief statement of the idea or problem addressed. |
| How did I collect and record visual information? | Methods used, sources consulted, any research findings. |
| Which techniques did I apply and why? | Link each material/process (including sustainable choices) to the intended effect. |
| How did the audience/brief influence my decisions? | Evidence of audience awareness and brief constraints. |
| What worked well? | Specific successes (e.g., colour harmony, texture contrast, functional ergonomics). |
| What could be improved? | Identify limitations and possible alternative approaches. |
| Next steps | Planned experiments or extensions for future work. |
| AO | What the examiner looks for |
|---|---|
| AO1 | Research journal entries, clear understanding of media, cultural/social context, and brief requirements. |
| AO2 | Skilful use of a range of techniques (including sustainable/recycled materials), clear evidence of experimentation, and a finished piece that meets the brief. |
| AO3 | Analysis of collected material, justification of visual decisions, evaluation of how effectively the artwork communicates to the intended audience. |
| AO4 | Structured reflection using the template, identification of strengths/weaknesses, and realistic next‑step planning. |
| Area | Required Media / Techniques (incl. sustainable options) | Key AO Links |
|---|---|---|
| Painting & Related Media | Oil, acrylic, water‑colour, drawing, linocut, screen‑print, collage (recycled paper/fabric) | AO1 (research), AO2 (technique), AO3 (analysis of texture & colour), AO4 (reflection) |
| Graphic Communication | Hand illustration, digital vector/raster, poster & packaging mock‑ups (recycled paper), typography | AO1 (visual language), AO2 (application to brief), AO3 (visual hierarchy analysis), AO4 |
| Three‑Dimensional Design | Modelling, carving, metalwork, CAD, laser‑cutting, 3‑D printing (recycled plastics), kiln firing (ceramics) | AO1 (material properties), AO2 (fabrication), AO3 (form‑function analysis), AO4 |
| Textiles & Fashion | Fashion illustration, screen‑printing, block‑printing, batik, shibori, embroidery, digital textile design (up‑cycled fabrics) | AO1 (cultural symbolism), AO2 (technique), AO3 (pattern analysis), AO4 |
| Photography & Animation | Digital photography (RAW), film & dark‑room, camera‑less photography, stop‑motion & time‑lapse, photomontage | AO1 (camera theory), AO2 (technical process), AO3 (composition & narrative analysis), AO4 |
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