| Lesson Plan |
| Grade: |
Date: 25/02/2026 |
| Subject: Design and Technology |
| Lesson Topic: The impact design and technology activities have on: individuals, groups of people, e.g. by geographic location, religion or ethnicity, society and culture. |
Learning Objective/s:
- Describe how D&T activities influence individuals’ skills, confidence and wellbeing.
- Analyse the effects of design on different groups (geographic, religious, ethnic) and identify cultural considerations.
- Evaluate the broader societal and cultural impacts of D&T, including economic, ethical and environmental dimensions.
- Apply the design process to a case study (low‑cost water filtration) and assess its outcomes for individuals, groups and society.
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Materials Needed:
- Projector and screen
- Whiteboard and markers
- Printed case‑study handout (water filtration system)
- Worksheets with reflection questions
- Laptop/computer with internet access
- Sample materials (sand, charcoal, clay) for brief demonstration
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Introduction:
Begin with a quick “What D&T product do you use every day?” poll to hook interest. Review prior knowledge of how technology shapes personal habits, then state today’s success criteria: students will identify and evaluate impacts of D&T on individuals, groups and society.
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Lesson Structure:
- Do‑now (5’) – Students list three ways D&T has affected their lives and share briefly.
- Mini‑lecture (10’) – Slides summarise impacts on individuals, groups, and society; include key terminology.
- Group analysis (15’) – Small groups examine the “Group Impacts” table, discuss cultural sensitivities, and record findings.
- Case‑study activity (20’) – Read the low‑cost water filtration handout, map each design stage to its impact level, and complete a worksheet.
- Whole‑class debrief (10’) – Groups present insights; teacher highlights economic, ethical and environmental themes.
- Reflection & exit ticket (5’) – Students answer one reflection question on a sticky note and hand it in.
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Conclusion:
Recap the four impact levels and how the water‑filter case illustrates them. Collect exit tickets to gauge understanding, and assign a brief homework: research a local product and write a paragraph on its cultural impact.
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