Lesson Plan

Lesson Plan
Grade: Date: 17/01/2026
Subject: Art and Design
Lesson Topic: show understanding of form, function and colour relationships within the design process
Learning Objective/s:
  • Describe how form, function and colour interact in textile and fashion design.
  • Analyse the impact of silhouette, fabric properties and colour schemes on garment performance.
  • Apply the six‑stage design process to develop a prototype garment.
  • Evaluate and refine a design using a design journal and peer feedback.
Materials Needed:
  • Projector and screen
  • Sketchbooks and drawing pencils
  • Fabric swatches and muslin
  • Measuring tape, scissors, pins
  • Sewing needles or stapler
  • Design journal or portfolio binder
  • Computer with presentation software
Introduction:
Begin with a quick visual montage of iconic garments that illustrate bold form, purposeful function, and striking colour.
Ask students to recall recent clothing choices and consider why those pieces work.
Explain that today they will explore how designers balance these three elements and will be assessed on a prototype and reflective journal.
Lesson Structure:
  1. Do‑now (5') – Examine garment images and note form, function, colour (check understanding).
  2. Mini‑lecture (10') – Overview of form, function, colour theory with examples (projector).
  3. Research & Mood Board (15') – In groups, gather inspiration and create quick mood boards.
  4. Sketching (15') – Individually sketch silhouettes, colour palettes, and annotate functional considerations; peer feedback.
  5. Prototype Development (20') – Construct a simple 3‑D mock‑up using muslin or paper; test drape and fit.
  6. Evaluation (10') – Record observations in design journal and discuss refinements as a class.
  7. Presentation & Reflection (10') – Groups share prototypes and explain decisions linking form, function, colour; complete exit ticket.
Conclusion:
Summarise how the prototypes demonstrate a balance of form, function and colour.
Students complete an exit ticket stating one design improvement they would make.
Assign homework to refine the prototype or produce a detailed technical drawing for the final submission.