| Lesson Plan | |
| Grade: | Date: 17/01/2026 |
| Subject: Art and Design | |
| Lesson Topic: understand formal elements, animation, film or game design using narrative and visual language | |
Learning Objective/s:
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Materials Needed:
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Introduction: Begin with a quick visual montage of iconic game environments and film scenes that originated from photographic references. Ask students to recall how line, colour and perspective guide storytelling in those examples. Explain that today they will explore how formal photographic elements shape narrative across animation, film and game design, and that success will be measured by a storyboard and texture‑map task. |
Lesson Structure:
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Conclusion: Recap how line, colour, space and other elements were used to build narrative and support visual design. Students complete an exit ticket describing one element they will apply in their next project. For homework, they capture a series of photos that illustrate a chosen narrative theme and begin a storyboard for a short animation. |
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