Media Studies – AS Level content – Media areas | e-Consult
AS Level content – Media areas (1 questions)
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Breath of the Wild exemplifies open‑world design that maximises player agency through several key design choices:
- Non‑linear progression: Players can tackle the main quest, side quests, or exploration in any order, shaping their own narrative arc.
- Environmental interaction: Physics‑based mechanics (e.g., using metal objects with magnetism, manipulating weather) let players devise creative solutions.
- Resource scarcity and abundance: The world’s distribution of weapons, food, and materials forces strategic planning, reinforcing a sense of autonomy.
- Visual landmarks: Distinctive geography encourages curiosity and self‑directed discovery rather than guided pathways.
These elements combine to produce a perception of freedom: players feel that their choices genuinely affect outcomes, fostering deep immersion and personal investment in the game world.