Know and understand characteristics, uses, advantages and disadvantages of input devices including keyboard, numeric keypad, pointing devices, remote control, joystick/driving wheel, touch screen (as an input device), scanners, camera, microphone, se

2 Input and Output Devices

This chapter follows the Cambridge IGCSE ICT (0417) syllabus – Sections 2.1‑2.3. For every device the table lists its characteristics, typical uses, advantages, disadvantages, and a brief note on ergonomics / accessibility / e‑safety. The final column shows a short “Why it matters” link to later syllabus topics (e.g. spreadsheets, databases, web authoring).

2.1 Input Devices

DeviceCharacteristicsTypical UsesAdvantagesDisadvantagesErgonomics / Accessibility / e‑SafetyWhy it matters (cross‑reference)
Keyboard

  • Standard QWERTY layout – 101‑104 keys (incl. function keys F1‑F12)
  • Mechanical, membrane or scissor‑type switches; key‑travel 1.5‑2 mm (mechanical) or 0.8‑1.2 mm (membrane)
  • Key‑rollover & anti‑ghosting (typically 6‑key rollover)
  • Back‑lighting (white or RGB) on many models
  • Modifier keys (Shift, Ctrl, Alt, Windows/Command) and optional numeric keypad
  • Ergonomic variants: split, curved, low‑profile, tactile feedback
  • On‑screen keyboards for touch devices and assistive technology

Word processing, programming, data entry, gaming, command entry in OS, spreadsheet entry.

  • Fast, accurate alphanumeric input.
  • Universal – supported by all software.
  • Low cost, durable, widely available.
  • Ergonomic designs reduce strain.

  • Requires hand‑eye coordination; not ideal for users with limited hand mobility.
  • Risk of repetitive‑strain injury (RSI) if posture is poor.
  • Limited for drawing or gesture‑based input.

  • Keep wrists straight; use a wrist rest or ergonomic split keyboard.
  • On‑screen keyboards aid users with motor impairments.
  • No specific e‑safety issues, but keep firmware updated for wireless models.

Essential for File Management, Spreadsheets, Database entry and Programming (Sections 17‑19).
Numeric Keypad

  • 10 digit keys + “.”, “+”, “‑”, “*”, “/” and “Num Lock”.
  • Usually on the right side of a full‑size keyboard; detachable modules exist for laptops.
  • Key‑travel similar to main keyboard; may include tactile “click” feedback.

Accounting, spreadsheet data entry, POS terminals, scientific calculators.

  • Speeds numeric entry compared with the alphanumeric section.
  • Reduces finger movement – less fatigue for repetitive number work.

  • Increases overall keyboard width; not useful for text‑only tasks.
  • Often omitted on compact laptops – users must use the top‑row numbers.

  • Ergonomic when used with a proper wrist position; consider a separate external keypad for laptops.
  • No specific e‑safety concerns.

Improves speed in Spreadsheets (Section 18) and Database numeric fields.
Pointing Devices

  • Mouse – optical or laser; DPI range 400‑3200; wired (USB) or wireless (RF/BLE); may have scroll wheel, side buttons.
  • Touchpad (trackpad) – multi‑finger gestures (tap, pinch‑zoom, two‑finger scroll); integrated on laptops.
  • Trackball – stationary ball, rolled with thumb or fingers; useful where desk space is limited.
  • Graphics tablet (digitiser) – pressure‑sensitive pen (2048‑8192 levels); active area 6‑12 inches.
  • Stylus – used with touch‑screen tablets or graphics tablets; may have tilt‑sensing.

Selecting icons, dragging objects, drawing, CAD work, gaming, web navigation.

  • Precise two‑dimensional control.
  • Intuitive for most users; gestures increase productivity.
  • Wireless models reduce desk clutter.

  • Mouse needs a flat surface; trackball can cause finger fatigue.
  • Graphics tablets require calibration and learning curve.

  • Use a mouse pad to reduce wrist strain; ergonomic mice (vertical, trackball) help users with RSI.
  • Touchpads support accessibility features such as “Tap to click”.
  • Wireless devices must be turned off when not in use to avoid accidental data capture.

Essential for Graphic design (Section 21), Web authoring (Section 22) and CAD (Section 24).
Remote Control

  • Hand‑held, typically IR (line‑of‑sight) or RF (2.4 GHz) transmission.
  • 10‑30 buttons; may include numeric keypad for channel entry.
  • Battery powered (AA/AAA) or rechargeable.

Operating TVs, set‑top boxes, DVD/Blu‑ray players, media streaming sticks, smart‑home appliances.

  • Convenient operation from a distance.
  • Simple, familiar layout.

  • IR models need direct line‑of‑sight.
  • Limited functionality compared with a full keyboard or mouse.

  • Large‑button designs aid users with reduced dexterity.
  • RF models avoid line‑of‑sight issues but may interfere with other wireless devices.

Used in Multimedia projects (Section 30) and Smart‑home ICT (Section 31).
Joystick / Driving Wheel

  • Multi‑axis stick (X, Y, Z rotation); may include throttle, pedals, programmable buttons.
  • USB or Bluetooth connection; force‑feedback optional.

Flight simulators, racing games, CAD navigation, remote‑controlled robotics.

  • Realistic, high‑precision control for specialised applications.
  • Simultaneous control of several parameters (steering + throttle).

  • Relatively expensive and bulky.
  • Limited usefulness outside gaming or simulation.

  • Adjustable hand grips reduce fatigue; suitable for users with limited wrist movement.
  • Secure mounting prevents accidental falls.

Relevant to Simulation projects (Section 32) and Robotics control (Section 33).
Touch Screen (as an Input Device)

  • Capacitive (most common) or resistive technology.
  • Single‑touch or multi‑touch (up to 10‑point) gestures.
  • Integrated with display (smartphones, tablets) or added to monitors.

Smartphones, tablets, interactive kiosks, POS terminals, educational whiteboards.

  • Direct interaction – no separate pointing device.
  • Highly intuitive for children and non‑technical users.
  • Supports pinch‑zoom, swipe, rotate.

  • Less precise than a mouse for fine graphic work.
  • Finger smudges reduce visibility; regular cleaning required.
  • Higher cost; resistive screens are less durable.

  • Adjust screen brightness to avoid eye strain.
  • Screen‑reader software provides accessibility for visually impaired users.
  • e‑Safety: disable touch input when not needed to prevent accidental actions.

Used in Web design for mobile (Section 22) and Interactive learning (Section 35).
Scanner

  • Flat‑bed or sheet‑fed; optical resolution 300‑1200 DPI; colour depth 24‑48 bits.
  • Automatic Document Feeder (ADF) for batch scanning.
  • USB or network (Wi‑Fi/Ethernet) connectivity.

Archiving paperwork, digitising photographs, OCR for text extraction, creating PDFs.

  • Creates exact digital copies of physical media.
  • Facilitates electronic storage, searching and sharing.
  • Higher DPI yields better quality for printing or enlargement.

  • Scanning large volumes can be time‑consuming.
  • Image quality depends on resolution, colour depth and condition of original.
  • Sheet‑fed models may jam with thick or folded paper.

  • Keep the scanner lid closed when not in use to avoid dust exposure.
  • Use OCR software with accessibility options (e.g., screen‑reader compatible output).
  • e‑Safety: ensure scanned documents containing personal data are stored securely.

Feeds images into Document production (Section 17) and Web publishing (Section 22).
Webcam (Camera)

  • Built‑in or external USB; resolution 720p‑4K; frame rate 30‑60 fps.
  • May include built‑in microphone and privacy shutter.

Video conferencing, online learning, live streaming, capturing images of documents.

  • Enables real‑time visual communication.
  • Plug‑and‑play on most computers.
  • Supports facial‑recognition login on some systems.

  • Image quality highly dependent on lighting and sensor size.
  • Privacy risk if left active or compromised.
  • External webcams add cost and need mounting.

  • Use a privacy cover or software toggle when not in use.
  • Adjust lighting to reduce eye strain for both user and remote participants.
  • Accessible placement (adjustable stand) aids users with limited neck mobility.

Integral to Online collaboration (Section 27) and Digital portfolios (Section 28).
Microphone

  • Directional patterns: cardioid, omnidirectional, bidirectional.
  • Analog (3.5 mm jack) or digital (USB); built‑in to headsets, laptops or stand‑alone.
  • Frequency response 20 Hz‑20 kHz (typical); sample rate 44.1 kHz‑96 kHz.

Voice recording, speech‑to‑text, online communication, podcasting, audio input for video.

  • Captures clear audio for many applications.
  • Headset versions allow hands‑free operation.

  • Background noise can degrade quality; may need pop filter or acoustic treatment.
  • Proper placement (distance & angle) essential for optimal capture.

  • Use a pop filter to reduce plosive sounds.
  • Position microphone away from computer fans to avoid unwanted noise.
  • e‑Safety: mute microphone when not speaking to protect privacy.

Supports Voice‑over for presentations (Section 23) and Speech‑to‑text data entry (Section 18).
Sensors (Direct Data‑Entry)

  • Types: Light (photo‑resistor, photodiode), Temperature (thermistor, RTD), Motion (PIR, accelerometer), Pressure, Proximity, Humidity, Magnetic (Hall effect).
  • Outputs: analog voltage/current, digital (I²C, SPI, UART) or serial data.
  • Often require calibration and may be interfaced via microcontroller or USB data‑logger.

Environmental monitoring, smart‑home automation, interactive installations, scientific data‑logging.

  • Enables automated, real‑time data collection from the physical world.
  • Can trigger actions (e.g., turn lights on when motion is detected).

  • Accuracy may be affected by external factors (temperature drift, ambient light).
  • Calibration and periodic maintenance often required.

  • Secure mounting to prevent accidental dislodgement.
  • Use shielding or filtering to reduce electrical noise.
  • Data privacy: ensure sensor data containing personal information is stored securely.

Feeds data into Databases for IoT projects (Section 24) and Spreadsheets for analysis (Section 18).
Light Pen

  • Hand‑held device that emits a light beam; detects CRT or early LCD refresh timing to locate position.
  • Works mainly with CRT monitors; limited modern support.

Direct screen selection, drawing, historical CAD work.

  • Precise point‑and‑click without a separate mouse.
  • Intuitive for drawing or annotating directly on screen.

  • Obsolete for most modern flat‑panel displays.
  • Requires a steady hand; can cause fatigue during prolonged use.

  • Not recommended for users with tremor or limited hand control.
  • e‑Safety: no specific concerns, but ensure the pen tip is not damaged.

Historical reference; modern equivalents are stylus + touch screen (Section 2.1).

2.2 Direct Data‑Entry Devices (Beyond General Input)

DeviceCharacteristicsTypical UsesAdvantagesDisadvantagesErgonomics / Accessibility / e‑SafetyWhy it matters (cross‑reference)
Magnetic‑Stripe Reader (MSR)

  • Reads magnetic data on 3 tracks; up to 79 characters per track.
  • USB or serial interface; swipe or dip mode.

POS transactions, access control cards, library cards.

  • Fast, contact‑less reading.
  • Widely supported by commercial software.

  • Limited data capacity.
  • Stripe can be demagnetised or wear out.

  • Position the reader at a comfortable height to avoid bending.
  • Secure card data; comply with GDPR when storing personal information.

Key component of Retail & Library management systems (Section 29).
RFID Reader

  • Reads passive or active RFID tags; LF (125 kHz), HF (13.56 MHz) or UHF (860‑960 MHz).
  • No line‑of‑sight required; can read multiple tags simultaneously.

Inventory management, asset tracking, contactless payment, attendance.

  • Durable tags survive harsh environments.
  • Fast batch reading.

  • Higher initial cost than magnetic‑stripe readers.
  • Potential privacy concerns if tags are read without consent.

  • Mount reader at waist height to reduce bending.
  • Encrypt tag data where possible to protect privacy.

Used in Supply‑chain ICT projects (Section 30).
OMR / OCR Scanner

  • Detects marks (bubbles, checkboxes) or printed characters.
  • Specialised software interprets data; often integrated with flat‑bed scanners.

Exam answer sheets, surveys, bulk data entry from printed forms.

  • Rapid conversion of large numbers of paper forms.
  • Reduces manual transcription errors.

  • Requires high‑quality printing and consistent mark placement.
  • Software licences can be costly.

  • Ensure good lighting and clean scanner glass for accurate detection.
  • Provide clear instructions for users with visual impairments (e.g., tactile marks).

Supports Assessment data handling (Section 33).
Barcode / QR‑Code Scanner

  • Laser (1‑D) or imaging sensor (2‑D) scanner.
  • Handheld or integrated into POS terminals; USB or Bluetooth.

Retail checkout, inventory, ticketing, mobile payments.

  • Instant reading of product information.
  • Supports both 1‑D barcodes and 2‑D QR codes.

  • Scanning may fail with damaged or poorly printed codes.
  • Laser scanners require eye‑safety precautions.

  • Position scanner at a comfortable height; avoid repetitive bending.
  • Secure data transmission (e.g., use encrypted Bluetooth).

Integral to Retail ICT systems (Section 29).
Chip‑and‑PIN Reader (Smart‑Card Reader)

  • Reads EMV chip cards; contacts the chip via a metal pad.
  • USB or serial interface; may include PIN‑pad for secure entry.

Secure payment terminals, banking ATMs, access control with PIN verification.

  • Higher security than magnetic‑stripe cards.
  • PIN entry on device reduces risk of password interception.

  • More expensive hardware.
  • Requires regular firmware updates to stay compliant with security standards.

  • Place PIN‑pad at a comfortable height; use tactile keys for visually impaired users.
  • Encrypt transaction data to meet PCI‑DSS requirements.

Relevant to e‑Commerce and secure transactions (Section 31).
NFC Reader

  • Near‑field communication (13.56 MHz); reads/writes to NFC tags or smartphones.
  • Range ≤ 10 cm; USB or built‑in to mobile devices.

Contactless ticketing, mobile payments, smart‑home device pairing.

  • Very quick, tap‑to‑interact operation.
  • No physical wear on tags.

  • Limited to short range; may interfere with other RF devices.
  • Security concerns if tags are not encrypted.

  • Position reader at waist or chest height for easy tapping.
  • Educate users about not sharing NFC‑enabled cards with strangers.

Used in Smart‑city ICT projects (Section 32).
Smart‑Card Reader (Contact & Contactless)

  • Reads ISO/IEC 7816 contact cards and ISO/IEC 14443 contactless cards.
  • USB, PCIe or embedded module; may support multiple card formats.

Employee ID badges, library cards, secure log‑in tokens.

  • Supports a wide range of applications (authentication, data storage).
  • Contactless mode reduces wear on card contacts.

  • Initial cost higher than simple magnetic‑stripe readers.
  • Requires management of card issuance and revocation.

  • Mount at an ergonomic height; provide tactile guides for blind users.
  • Encrypt card data and follow data‑protection regulations.

Links to Access‑control systems (Section 34) and Secure authentication (Section 31).

2.3 Output Devices

DeviceCharacteristicsTypical UsesAdvantagesDisadvantagesErgonomics / Accessibility / e‑SafetyWhy it matters (cross‑reference)
Monitor (Display)

  • LCD, LED or OLED; sizes 19‑32 in.; native resolution 1080p‑4K.
  • Refresh rate 60‑144 Hz; response time 1‑5 ms.
  • Connectors: HDMI, DisplayPort, VGA (legacy), USB‑C.

General computing, graphic design, video playback, gaming.

  • High‑resolution images and text.
  • Adjustable brightness/contrast for eye comfort.

  • Screen glare can cause eye strain.
  • Large monitors take up desk space.

  • Position top of screen at eye level; keep ~50‑70 cm distance.
  • Use anti‑glare filters or matte screens for accessibility.
  • e‑Safety: enable screen‑lock and power‑saving mode.

Fundamental for All ICT work – data entry, programming, multimedia (Sections 17‑23).
Touch Screen (as Output)

  • Same characteristics as input section; plus backlight for visibility.
  • Resolution typically 1920×1080 or higher.

Interactive kiosks, POS terminals, digital signage, tablets.

  • Provides visual feedback directly under the finger.
  • Supports dynamic UI changes (e.g., menus, animations).

  • Higher cost than non‑touch monitors.
  • Potential for smudges and reduced readability in bright environments.

  • Adjust screen brightness to avoid eye strain.
  • Screen‑reader compatibility for visually impaired users.
  • e‑Safety: disable touch input when not needed to prevent accidental actions.

Key for Interactive learning and e‑commerce (Sections 22, 30).
Projector

  • LCD or DLP; brightness 2000‑5000 lumens; native resolution 720p‑1080p.
  • Connectivity: HDMI, VGA, USB, wireless (Wi‑Fi/Miracast).

Classroom presentations, large‑screen video, conference rooms.

  • Displays content to a large audience.
  • Portable models enable flexible use.

  • Requires a darkened room for optimal image quality.
  • Bulb life limited; replacement cost.

  • Set up at a comfortable viewing height; use a stable mount.
  • Adjust focus and keystone to reduce eye strain.
  • e‑Safety: ensure proper ventilation to avoid overheating.

Supports Multimedia presentations (Section 27).
Printer – Laser

  • Monochrome or colour; resolution 600‑1200 dpi; print speed 20‑40 ppm.
  • Uses toner cartridges; network (Ethernet) or USB connectivity.

High‑volume document printing, reports, flyers.

  • Fast, high‑quality text and graphics.
  • Low cost per page for black‑and‑white output.

  • Higher upfront cost than ink‑jet.
  • Toner can be messy if mishandled.

  • Place printer at a comfortable height to avoid bending.
  • Use toner‑safe disposal containers for environmental safety.

Produces hard copies for Report writing (Section 17) and Exam papers (Section 33).
Printer – Ink‑Jet

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