apply the principle of conservation of momentum to solve simple problems, including elastic and inelastic interactions between objects in both one and two dimensions (knowledge of the concept of coefficient of restitution is not required)

Linear Momentum and Its Conservation (Cambridge AS & A‑Level Physics 9702 – Topic 3.3)

1. Momentum and Impulse

  • Momentum (vector): \(\displaystyle \mathbf{p}=m\mathbf{v}\)

    • Direction is the same as the velocity \(\mathbf{v}\).
    • SI unit: kg · m s⁻¹.

  • Impulse: \(\displaystyle \mathbf{J}= \Delta\mathbf{p}= \int\mathbf{F}\,dt\)

    • Impulse is the vector change in momentum produced by a net external force \(\mathbf{F}\) acting for a time interval \(\Delta t\).
    • SI unit: N · s (equivalent to kg · m s⁻¹).

2. Principle of Conservation of Linear Momentum

Principle (Cambridge wording):

In a closed system the total linear momentum is constant if the resultant external force is zero.

Mathematically, for a system of \(n\) particles:

\[

\sum{i=1}^{n}\mathbf{p}{i,\text{initial}} \;=\; \sum{i=1}^{n}\mathbf{p}{i,\text{final}}

\]

Because momentum is a vector, the conservation law must be applied separately to each independent direction (normally \(x\) and \(y\)).

3. Types of Collisions

Collision typeQuantities conservedTypical exam informationKey formula(s)
ElasticMomentum ✓ Kinetic energy ✓Masses, all initial speeds (and sometimes directions)\(vA = \dfrac{(mA-mB)uA+2mBuB}{mA+mB}\)

\(vB = \dfrac{(mB-mA)uB+2mAuA}{mA+mB}\)

Perfectly inelastic (objects stick)Momentum ✓ Kinetic energy ✗ (maximum loss)Masses, all initial speeds (and directions)\(v = \dfrac{mAuA+mBuB}{mA+mB}\)
General (partially) inelastic (separate after impact)Momentum ✓ Kinetic energy ✗Masses, all initial speeds + one extra datum (e.g. a rebound speed, angle, or coefficient of restitution – not required for this syllabus)Use the momentum components (Eq 5) together with the supplied extra information.

4. Collisions in One Dimension

4.1 General momentum equation (two objects)

\[

mA uA + mB uB = mA vA + mB vB \tag{1}

\]

4.2 Elastic collisions

  • Both momentum (1) and kinetic‑energy are conserved:

\[

\frac12 mA uA^{2} + \frac12 mB uB^{2}

= \frac12 mA vA^{2} + \frac12 mB vB^{2} \tag{2}

\]

Solving (1) and (2) gives the standard results (3) shown in the table above.

4.3 Perfectly inelastic collisions

When the bodies stick together, \(vA=vB=v\). From (1):

\[

v = \frac{mA uA + mB uB}{mA+mB} \tag{4}

\]

4.4 General (partially) inelastic collisions

Only (1) is guaranteed. An additional piece of information (e.g. a given final speed or direction) is required to close the problem.

5. Collisions in Two Dimensions

Momentum must be conserved in each Cartesian component:

\[

\begin{cases}

mA u{Ax}+mB u{Bx}=mA v{Ax}+mB v{Bx}\\[4pt]

mA u{Ay}+mB u{By}=mA v{Ay}+mB v{By}

\end{cases} \tag{5}

\]

For an elastic collision the kinetic‑energy equation (2) is also applied, giving three independent equations for the three unknown speed components.

5.1 Quick‑solve template for 2‑D problems

  1. Choose axes – usually along the line of impact (x) and perpendicular to it (y).
  2. Write momentum equations** for the \(x\)‑ and \(y\)‑directions (Eq 5).
  3. If the collision is elastic, add the kinetic‑energy equation** (2).
  4. Insert all known numerical values.
  5. Solve the simultaneous equations (substitution or algebraic elimination).
  6. Check results (momentum, kinetic energy where appropriate, sensible magnitudes).

6. Problem‑Solving Strategy (All Dimensions)

  1. Diagram & coordinate system: draw every velocity vector before and after the collision; label axes.
  2. List known quantities: masses, speeds, directions, collision type.
  3. Write the conservation equations:

    • Momentum equations for each independent direction (Eq 1 or Eq 5).
    • If elastic, add the kinetic‑energy equation (Eq 2).

  4. Substitute values** and simplify.
  5. Solve** the simultaneous equations for the unknown final velocities (or components).
  6. Check**:

    • Units are consistent.
    • Momentum before ≈ momentum after (within rounding error).
    • For elastic collisions, kinetic energy before ≈ kinetic energy after.
    • All speeds are physically sensible (non‑negative, reasonable magnitude).

7. Worked Examples

Example 1 – 1‑D Elastic Collision

Problem: A 0.5 kg ball travelling at \(4\ \text{m s}^{-1}\) collides elastically with a stationary 0.2 kg ball. Find the speeds after the impact.

Solution:

  1. Take the positive \(x\)-direction as the initial motion of the 0.5 kg ball.
  2. Known: \(mA=0.5\ \text{kg},\ uA=4\ \text{m s}^{-1};\; mB=0.2\ \text{kg},\ uB=0\).
  3. Use the elastic‑collision formulas (3):

    \[

    v_A = \frac{(0.5-0.2)4 + 2(0.2)(0)}{0.5+0.2}

    = \frac{0.3\times4}{0.7}

    \approx 1.71\ \text{m s}^{-1}

    \]

    \[

    v_B = \frac{(0.2-0.5)0 + 2(0.5)(4)}{0.5+0.2}

    = \frac{4.0}{0.7}

    \approx 5.71\ \text{m s}^{-1}

    \]

  4. Result: after the collision the 0.5 kg ball moves at \(1.7\ \text{m s}^{-1}\) and the 0.2 kg ball at \(5.7\ \text{m s}^{-1}\) in the original direction.

Example 2 – 1‑D Perfectly Inelastic Collision

Problem: A 3.0 kg cart moving at \(2\ \text{m s}^{-1}\) collides head‑on with a 2.0 kg cart moving at \(-1\ \text{m s}^{-1}\). The carts stick together. Find their common speed after the collision.

Solution:

\[

v = \frac{(3.0)(2) + (2.0)(-1)}{3.0+2.0}

= \frac{6 - 2}{5}

= 0.8\ \text{m s}^{-1}

\]

The combined 5 kg mass moves forward (positive direction) at \(0.8\ \text{m s}^{-1}\).

Example 3 – 2‑D Inelastic Collision (objects stick)

Problem: A 2.0 kg puck moving east at \(3\ \text{m s}^{-1}\) collides with a 1.0 kg puck moving north at \(2\ \text{m s}^{-1}\). They stick together. Determine the speed and direction of the combined puck.

Solution:

  1. Choose \(x\) = east, \(y\) = north.
  2. Initial momentum components:

    \[

    p_{x,i}= (2.0)(3) + (1.0)(0)=6\ \text{kg·m s}^{-1}

    \]

    \[

    p_{y,i}= (2.0)(0) + (1.0)(2)=2\ \text{kg·m s}^{-1}

    \]

  3. Total mass after impact: \(M=3.0\ \text{kg}\).
  4. Final velocity components from Eq 5:

    \[

    vx = \frac{p{x,i}}{M}= \frac{6}{3}=2.0\ \text{m s}^{-1}

    \]

    \[

    vy = \frac{p{y,i}}{M}= \frac{2}{3}=0.67\ \text{m s}^{-1}

    \]

  5. Resultant speed:

    \[

    v = \sqrt{vx^{2}+vy^{2}} = \sqrt{2^{2}+0.67^{2}} \approx 2.11\ \text{m s}^{-1}

    \]

  6. Direction (north of east):

    \[

    \theta = \tan^{-1}\!\left(\frac{vy}{vx}\right)

    = \tan^{-1}\!\left(\frac{0.67}{2}\right)

    \approx 18^{\circ}

    \]

The combined puck moves at \(2.1\ \text{m s}^{-1}\) at \(18^{\circ}\) north of east.

Example 4 – 2‑D Elastic Collision (billiard‑ball scattering)

Problem: Two identical billiard balls (mass \(m\)) move on a frictionless table. Ball A travels east at \(5\ \text{m s}^{-1}\); Ball B is initially at rest. After a perfectly elastic collision Ball A is observed to move at \(30^{\circ}\) north of east with speed \(3\ \text{m s}^{-1}\). Find the speed and direction of Ball B after the impact.

Solution (using the 2‑D quick‑solve template):

  1. Axes: \(x\) = east, \(y\) = north.
  2. Known quantities:

    \(mA=mB=m\), \(u{Ax}=5,\ u{Ay}=0\), \(u{Bx}=u{By}=0\).

    After collision: \(v{Ax}=3\cos30^{\circ}=2.60\), \(v{Ay}=3\sin30^{\circ}=1.50\).

    Unknowns: \(v{Bx},\,v{By}\).

  3. Write momentum equations (Eq 5):

    \[

    \begin{cases}

    m(5)+0 = m(2.60)+m v_{Bx}\\[4pt]

    0 = m(1.50)+m v_{By}

    \end{cases}

    \]

    Simplify (mass cancels):

    \[

    \begin{cases}

    5 = 2.60 + v_{Bx}\\[4pt]

    0 = 1.50 + v_{By}

    \end{cases}

    \]

    Hence \(v{Bx}=2.40\ \text{m s}^{-1}\) (east) and \(v{By}=-1.50\ \text{m s}^{-1}\) (south).

  4. Find speed and direction of Ball B:

    \[

    v_B = \sqrt{(2.40)^2+(-1.50)^2}\approx 2.84\ \text{m s}^{-1}

    \]

    \[

    \phi = \tan^{-1}\!\left(\frac{|v{By}|}{v{Bx}}\right)

    = \tan^{-1}\!\left(\frac{1.50}{2.40}\right)

    \approx 32^{\circ}

    \]

    Direction: \(32^{\circ}\) south of east.

  5. Check kinetic energy (optional):\(\frac12 m(5^2)=\frac12 m(3^2+2.84^2)\) – both sides equal, confirming elasticity.

8. Summary Tables

8.1 Collision‑type comparison (expanded)

Collision typeConserved quantitiesTypical data supplied in examKey formula(s) or approach
Elastic (1‑D or 2‑D)Linear momentum (vector) ✓ Kinetic energy ✓Masses, all initial speeds (and directions for 2‑D)Use momentum components (Eq 1 or 5) + kinetic‑energy equation (2).
For 1‑D you may use the compact results (3).
Perfectly inelastic (stick)Linear momentum ✓ Kinetic energy ✗ (maximum loss)Masses, all initial speeds (directions if 2‑D)Momentum components only. Final common velocity given by Eq 4 (1‑D) or by component form of Eq 5 (2‑D).
General inelastic (separate)Linear momentum ✓ Kinetic energy ✗Masses, all initial speeds + one extra datum (e.g. a rebound speed, angle, or a numerical coefficient of restitution – not required here)Momentum components (Eq 5) together with the extra information to close the system.

8.2 Quick‑Reference Checklist

  • Identify 1‑D or 2‑D problem.
  • State the collision type (elastic, perfectly inelastic, other).
  • Draw a clear vector diagram and choose convenient axes.
  • Write momentum conservation for each independent direction.
  • If elastic, add the kinetic‑energy conservation equation.
  • Insert all known numerical values.
  • Solve the simultaneous equations (substitution, elimination, or algebraic manipulation).
  • Verify:

    • Momentum before ≈ momentum after.
    • For elastic collisions, kinetic energy before ≈ kinetic energy after.
    • All speeds are non‑negative and reasonable.

9. Suggested Classroom Diagrams

  • 1‑D elastic collision: Two blocks on a horizontal line with arrows for \(uA, uB\) (before) and \(vA, vB\) (after).
  • 1‑D perfectly inelastic collision: Same layout, but a single arrow after impact representing the common velocity \(v\).
  • 2‑D elastic collision (billiard‑ball example): Vectors for \(\mathbf{u}A, \mathbf{u}B\) and the two final vectors \(\mathbf{v}A, \mathbf{v}B\) at the measured angles.
  • 2‑D inelastic collision (objects stick): Initial vectors, resultant momentum vector, and the single final vector of the combined mass.