Video games are a rapidly expanding sector of the media landscape, combining technology, narrative, visual art, and interactivity. They are examined in the Cambridge A‑Level Media Studies syllabus for their production processes, audience engagement, cultural significance, and critical analysis.
2. Defining \cdot ideo Games
Interactive digital entertainment that requires player input to influence outcomes.
Typically delivered via consoles, PCs, mobile devices, or cloud platforms.
Combines elements of storytelling, visual design, sound, and gameplay mechanics.
3. Historical Development
1970s – Arcade era (e.g., Pong, Space Invaders).
1980s – Home consoles rise (e.g., Nintendo Entertainment System).
1990s – 3D graphics and CD‑ROM technology (e.g., Final Fantasy \cdot II).
2000s – Online multiplayer and mobile gaming (e.g., World of Warcraft, Angry Birds).
2010s – Indie boom, e‑sports, and \cdot R/AR integration.
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