Music is a fundamental component of media production. It shapes meaning, influences audience emotion, and contributes to the identity of a text. In the Cambridge A‑Level Media Studies syllabus, candidates must be able to analyse how music functions across different media forms and evaluate its impact on audiences.
2. Key Concepts
Diegetic vs. Non‑diegetic Music – Music that originates within the story world versus music added for the audience’s experience.
Mood & Atmosphere – How musical elements create emotional tones.
Genre Conventions – Typical musical styles associated with specific media genres (e.g., horror, romance, sports).
Music as Narrative Device – Use of leitmotifs, thematic development, and synchronization with visual cues.
Commercial Function – Role of music in advertising, branding, and product placement.
3. Functions of Music in Different Media
Media Form
Primary Functions of Music
Typical Techniques
Film & Television
Establishes mood and tone
Signals narrative transitions
Reinforces character identity (leitmotif)
Provides temporal continuity
Orchestral scoring
Source music (diegetic)
Hybrid scoring (mix of diegetic and non‑diegetic)
Advertising
Creates brand association
Triggers emotional response
Enhances recall through jingles or popular tracks
Catchy hooks
Syncopated rhythms aligned with visual cuts
Use of licensed pop songs for credibility
Video Games
Guides player interaction
Indicates gameplay states (e.g., danger, achievement)
Enhances immersion through adaptive music
Dynamic layering
Interactive scores that respond to player actions
Motivic repetition for thematic cohesion
Radio & Podcasts
Sets program identity
Provides transitions between segments
Supports storytelling through soundscapes
Signature jingles
Ambient background music
Music beds under narration
4. Analytical Framework for Music
Identify the type of music – diegetic, non‑diegetic, or hybrid.
Describe musical elements – melody, harmony, rhythm, timbre, dynamics, and texture.
Link to visual and narrative content – how does the music reinforce or contrast with what is seen?
Consider audience impact – emotional response, cultural associations, and memory.
Evaluate effectiveness – does the music achieve its intended purpose within the media text?
5. Case Study Examples
Film: “Jaws” (1975)
Use of a simple two‑note motif (low‑frequency ostinato) to signal the shark’s presence.
Creates tension through repetition and gradual crescendo.
Non‑diegetic music that becomes a cultural shorthand for danger.
Advertising: Coca‑Cola “Taste the Feeling” (2016)
Original pop‑style song with a memorable hook.
Synchronised with bright, fast‑cut visuals to evoke happiness and refreshment.
Music reinforces brand identity across global markets.
Video Game: “The Legend of Zelda: Breath of the Wild” (2017)
Ambient, minimalist score that adapts to player location (e.g., calm in fields, tense in dungeons).
Dynamic layering responds to gameplay events, enhancing immersion.
Music supports open‑world exploration without overwhelming narrative cues.
6. Assessment Guidance
When answering exam questions on music, candidates should:
Use precise terminology (e.g., leitmotif, diegetic).
Provide concrete examples from the text under discussion.
Apply the analytical framework systematically.
Make clear links between musical choices and audience impact.
Evaluate both strengths and limitations of the musical strategy.
7. Suggested Classroom Activities
Music‑Scene Matching – Provide students with short video clips and separate audio tracks; ask them to match music to scenes and justify their choices.
Soundtrack Rewrite – Have students replace the original music of a familiar clip with a different genre and discuss how meaning changes.
Leitmotif Creation – In groups, compose a short leitmotif for a character and present how it could be used across a narrative.
Advertising Analysis – Analyse a series of T \cdot ads, focusing on how music contributes to brand positioning.
8. Key Terminology Glossary
Term
Definition
Diegetic Music
Music that originates within the world of the narrative and can be heard by the characters.
Non‑diegetic Music
Music added for the audience’s experience, not heard by characters (e.g., background score).
Leitmotif
A recurring musical theme associated with a particular character, place, or idea.
Syncopation
Rhythmic displacement that creates a sense of surprise or tension.
Jingle
A short, catchy piece of music used in advertising to promote brand recall.
Adaptive Score
Music that changes in response to user interaction, common in video games.
9. Suggested Diagram
Suggested diagram: Flowchart showing the relationship between musical elements, narrative function, and audience response in media texts.
10. Further Reading (Print Sources)
Cooke, M. (2015). Music: A \cdot ery Short Introduction. Oxford University Press.
Gorbman, C. (1987). Unheard Melodies: Narrative Film Music. Indiana University Press.
Tagg, P. (2013). Music’s Meanings: A Modern Musicology for Non‑Musicians. The Mass Media Musicology Series.
Hesmondhalgh, D. (2020). The Cultural Industries. Sage Publications – Chapter on music in advertising.
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