Distinguish between speed (scalar) and velocity (vector).
Sketch, plot and interpret distance‑time and speed‑time graphs.
Calculate speed from the gradient of a distance‑time graph and distance from the area under a speed‑time graph.
State the value of the free‑fall acceleration g ≈ 9.8 m s⁻² (core requirement).
(Supplementary) Define acceleration, calculate it from a speed‑time graph and describe terminal velocity.
Key Definitions
Distance (s) – scalar, total length of the path travelled. Unit: metre (m).
Displacement (Δ s) – vector, straight‑line change in position (magnitude + direction).
Speed (v) – scalar, rate of covering distance. Formula: \(v = \dfrac{s}{t}\) Units: m s−1.
Velocity (\(\vec v\)) – vector, rate of change of displacement. Formula: \(\vec v = \dfrac{\Delta\vec s}{\Delta t}\) Units: m s−1 (direction required, e.g. “northward”).
Average speed – total distance travelled divided by total time taken, irrespective of any speed changes. Formula: \(v_{\text{avg}} = \dfrac{D}{t}\).
Measuring Distance and Time
Distance: ruler, tape‑measure, marked track – record in metres (m).
Time: stopwatch or digital timer – record in seconds (s).
Record each measurement to the appropriate number of significant figures; when dividing, keep the same number of sig‑figs as the least‑precise quantity.
Measure the total distance travelled, \(D\) (in metres).
Measure the total time taken, \(t\) (in seconds).
Insert the values into \(v_{\text{avg}} = \dfrac{D}{t}\).
Perform the division, keeping the correct number of significant figures.
Check the units: metres ÷ seconds = metres per second (m s−1).
Graph‑Reading Checklist
When looking at a distance‑time or speed‑time graph, always ask:
Is the line horizontal? → object at rest.
Is the line straight with a constant gradient? → constant speed (or constant velocity if direction is shown).
Is the gradient increasing? → accelerating (speed increasing).
Is the gradient decreasing? → decelerating (speed decreasing).
Sketch‑and‑Interpret Activity
For each description, sketch the required graph and label the key features (gradient, area, motion state).
A car travels at a constant speed of 4 m s−1 for 10 s.
A runner starts from rest, accelerates uniformly to 6 m s−1 in 3 s, then continues at that speed for a further 5 s.
An object falls freely for 2 s (ignore air resistance).
Core Fact – Free Fall
g ≈ 9.8 m s⁻² downwards. This value is required for all calculations involving objects in free fall.
Supplementary: Acceleration
Definition: acceleration is the rate of change of velocity. Formula: \(a = \dfrac{\Delta v}{\Delta t}\) Units: m s−2.
From a speed‑time graph: the gradient of a straight‑line segment equals the acceleration (positive if speed increases, negative if it decreases).
Terminal velocity: the constant speed reached when the upward force of air resistance equals the downward force of gravity. In a speed‑time graph this appears as a horizontal line after an initial acceleration phase.
Free‑fall with air resistance: the speed‑time graph starts with a steep gradient (≈ g) and then levels off at the terminal velocity.
Practical Tip – Measuring Average Speed
Set up a straight track of known length (e.g., 2 m). Time a toy car as it travels the full length three times, record each time, and use the average of the three measurements in \(v_{\text{avg}} = D/t\). This reinforces the link between measured distance, measured time and the formula.
Worked Examples
#
Data
Calculation
Result
1
D = 150 m, t = 25 s
\(v_{\text{avg}} = 150/25\)
6.0 m s−1
2
D = 420 m, t = 70 s
\(v_{\text{avg}} = 420/70\)
6.0 m s−1
3
D = 300 m, t = 50 s
\(v_{\text{avg}} = 300/50\)
6.0 m s−1
4 (graphical)
Rectangle: height = 4 m s−1, width = 12 s
Area = 4 × 12 = 48 m; \(v_{\text{avg}} = 48/12\)
4.0 m s−1
Practice Problems
A runner covers 250 m in 40 s. Calculate the average speed.
A motorbike travels 1.2 km in 30 s. State the average speed in m s−1.
From a speed‑time graph, a car moves at 8 m s−1 for 5 s, then accelerates uniformly to 20 m s−1 over the next 5 s. Find the total distance travelled.
Read the distance‑time graph below (gradient = 3 m s−1 for the first 4 s, then = 1 m s−1 for the next 6 s). Determine the average speed for the whole 10 s.
An object falls freely for 2.0 s. Using \(g = 9.8\; \text{m s}^{-2}\), calculate the average speed during the fall.
Sketch a speed‑time graph for an object that starts from rest, accelerates uniformly for 3 s to a speed of 9 m s−1, then moves at constant speed for a further 4 s. State the total distance covered.
Total distance = \(3\times4 + 1\times6 = 12 + 6 = 18\) m Average speed = \(18/10 = 1.8\; \text{m s}^{-1}\)
Final speed = \(g t = 9.8\times2 = 19.6\; \text{m s}^{-1}\) Average speed = \((0+19.6)/2 = 9.8\; \text{m s}^{-1}\)
Area under the graph = \(\frac{1}{2}\times3\times9 + 9\times4 = 13.5 + 36 = 49.5\) m.
Concept‑Check Questions
Which statement is true?
(a) Velocity is a scalar.
(b) Speed can be negative.
(c) The gradient of a distance‑time graph gives speed.
(d) The area under a speed‑time graph gives acceleration.
Identify the motion type shown by each graph:
– Horizontal line on a speed‑time graph.
– Straight line with positive gradient on a speed‑time graph.
– Curved line on a distance‑time graph.
Suggested Diagram
Diagram: A car travels a straight distance \(D\) in time \(t\). The accompanying distance‑time and speed‑time graphs illustrate (i) gradient = average speed and (ii) area = distance.
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