Recall and use the equation average speed = total distance travelled / total time taken

Cambridge IGCSE Physics 0625 – 1.2 Motion: Speed, Velocity & Average Speed

Learning Objective

Students will be able to:

  • Recall and use the equation for average speed.
  • Distinguish between speed (scalar) and velocity (vector).
  • Sketch, plot and interpret distance‑time and speed‑time graphs.
  • Calculate speed from the gradient of a distance‑time graph and distance from the area under a speed‑time graph.
  • State the value of the free‑fall acceleration g ≈ 9.8 m s⁻² (core requirement).
  • (Supplementary) Define acceleration, calculate it from a speed‑time graph and describe terminal velocity.

Key Definitions

  • Distance (s) – scalar, total length of the path travelled. Unit: metre (m).
  • Displacement (Δ s) – vector, straight‑line change in position (magnitude + direction).
  • Speed (v) – scalar, rate of covering distance.
    Formula: \(v = \dfrac{s}{t}\) Units: m s−1.
  • Velocity (\(\vec v\)) – vector, rate of change of displacement.
    Formula: \(\vec v = \dfrac{\Delta\vec s}{\Delta t}\) Units: m s−1 (direction required, e.g. “northward”).
  • Average speed – total distance travelled divided by total time taken, irrespective of any speed changes.
    Formula: \(v_{\text{avg}} = \dfrac{D}{t}\).

Measuring Distance and Time

  • Distance: ruler, tape‑measure, marked track – record in metres (m).
  • Time: stopwatch or digital timer – record in seconds (s).
  • Record each measurement to the appropriate number of significant figures; when dividing, keep the same number of sig‑figs as the least‑precise quantity.

Core Equations

Quantity Symbol Equation Units
Speed (scalar) v \(v = \dfrac{s}{t}\) m s−1
Velocity (vector) \(\vec v\) \(\vec v = \dfrac{\Delta\vec s}{\Delta t}\) m s−1 (direction)
Average speed \(v_{\text{avg}}\) \(v_{\text{avg}} = \dfrac{D}{t}\) m s−1
Gradient of a distance‑time graph \(\displaystyle\text{gradient} = \frac{\Delta s}{\Delta t} = v\) (for a straight‑line segment) m s−1
Area under a speed‑time graph \(\displaystyle\text{area} = v \times t = s\) metre (m)

Calculating Average Speed – Step‑by‑Step

  1. Measure the total distance travelled, \(D\) (in metres).
  2. Measure the total time taken, \(t\) (in seconds).
  3. Insert the values into \(v_{\text{avg}} = \dfrac{D}{t}\).
  4. Perform the division, keeping the correct number of significant figures.
  5. Check the units: metres ÷ seconds = metres per second (m s−1).

Graph‑Reading Checklist

When looking at a distance‑time or speed‑time graph, always ask:

  • Is the line horizontal? → object at rest.
  • Is the line straight with a constant gradient? → constant speed (or constant velocity if direction is shown).
  • Is the gradient increasing? → accelerating (speed increasing).
  • Is the gradient decreasing? → decelerating (speed decreasing).

Sketch‑and‑Interpret Activity

For each description, sketch the required graph and label the key features (gradient, area, motion state).

  1. A car travels at a constant speed of 4 m s−1 for 10 s.
  2. A runner starts from rest, accelerates uniformly to 6 m s−1 in 3 s, then continues at that speed for a further 5 s.
  3. An object falls freely for 2 s (ignore air resistance).

Core Fact – Free Fall

g ≈ 9.8 m s⁻² downwards. This value is required for all calculations involving objects in free fall.

Supplementary: Acceleration

  • Definition: acceleration is the rate of change of velocity.
    Formula: \(a = \dfrac{\Delta v}{\Delta t}\) Units: m s−2.
  • From a speed‑time graph: the gradient of a straight‑line segment equals the acceleration (positive if speed increases, negative if it decreases).
  • Terminal velocity: the constant speed reached when the upward force of air resistance equals the downward force of gravity. In a speed‑time graph this appears as a horizontal line after an initial acceleration phase.
  • Free‑fall with air resistance: the speed‑time graph starts with a steep gradient (≈ g) and then levels off at the terminal velocity.

Practical Tip – Measuring Average Speed

Set up a straight track of known length (e.g., 2 m). Time a toy car as it travels the full length three times, record each time, and use the average of the three measurements in \(v_{\text{avg}} = D/t\). This reinforces the link between measured distance, measured time and the formula.

Worked Examples

# Data Calculation Result
1 D = 150 m, t = 25 s \(v_{\text{avg}} = 150/25\) 6.0 m s−1
2 D = 420 m, t = 70 s \(v_{\text{avg}} = 420/70\) 6.0 m s−1
3 D = 300 m, t = 50 s \(v_{\text{avg}} = 300/50\) 6.0 m s−1
4 (graphical) Rectangle: height = 4 m s−1, width = 12 s Area = 4 × 12 = 48 m; \(v_{\text{avg}} = 48/12\) 4.0 m s−1

Practice Problems

  1. A runner covers 250 m in 40 s. Calculate the average speed.
  2. A motorbike travels 1.2 km in 30 s. State the average speed in m s−1.
  3. From a speed‑time graph, a car moves at 8 m s−1 for 5 s, then accelerates uniformly to 20 m s−1 over the next 5 s. Find the total distance travelled.
  4. Read the distance‑time graph below (gradient = 3 m s−1 for the first 4 s, then = 1 m s−1 for the next 6 s). Determine the average speed for the whole 10 s.
  5. An object falls freely for 2.0 s. Using \(g = 9.8\; \text{m s}^{-2}\), calculate the average speed during the fall.
  6. Sketch a speed‑time graph for an object that starts from rest, accelerates uniformly for 3 s to a speed of 9 m s−1, then moves at constant speed for a further 4 s. State the total distance covered.

Answers (teacher use)

  1. \(v_{\text{avg}} = 250/40 = 6.25\; \text{m s}^{-1}\)
  2. 1.2 km = 1200 m \(v_{\text{avg}} = 1200/30 = 40\; \text{m s}^{-1}\)
  3. Distance = \(8\times5 + \frac{(8+20)}{2}\times5 = 40 + 70 = 110\) m
  4. Total distance = \(3\times4 + 1\times6 = 12 + 6 = 18\) m Average speed = \(18/10 = 1.8\; \text{m s}^{-1}\)
  5. Final speed = \(g t = 9.8\times2 = 19.6\; \text{m s}^{-1}\) Average speed = \((0+19.6)/2 = 9.8\; \text{m s}^{-1}\)
  6. Area under the graph = \(\frac{1}{2}\times3\times9 + 9\times4 = 13.5 + 36 = 49.5\) m.

Concept‑Check Questions

  • Which statement is true?
    (a) Velocity is a scalar.
    (b) Speed can be negative.
    (c) The gradient of a distance‑time graph gives speed.
    (d) The area under a speed‑time graph gives acceleration.
  • Identify the motion type shown by each graph:
    – Horizontal line on a speed‑time graph.
    – Straight line with positive gradient on a speed‑time graph.
    – Curved line on a distance‑time graph.

Suggested Diagram

Diagram: A car travels a straight distance \(D\) in time \(t\). The accompanying distance‑time and speed‑time graphs illustrate (i) gradient = average speed and (ii) area = distance.

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