| Lesson Plan | |
| Grade: | Date: 17/01/2026 |
| Subject: Computer Science | |
| Lesson Topic: Show understanding of how graphs can be used to aid Artificial Intelligence (AI) | |
Learning Objective/s:
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Materials Needed:
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Introduction: Begin with a short video of a game character navigating a maze, prompting students to consider how the character decides its route. Recall previous work on data structures and ask learners to identify how states and moves can be visualised as a graph. Explain that by the end of the lesson they will be able to choose and justify a graph‑based AI search technique for a given problem. |
Lesson Structure:
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Conclusion: Summarise how graph models enable AI agents to explore solution spaces and why algorithm choice depends on graph density and heuristic quality. Students submit an exit ticket summarising one key insight and receive a brief homework: implement A* on a provided grid map. Reinforce that mastering graph‑based search is foundational for advanced AI topics. |
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