| Lesson Plan |
| Grade: |
Date: 25/02/2026 |
| Subject: Psychology |
| Lesson Topic: Consumer behaviour and the relationship between consumers and sellers, including design of consumer environments |
Learning Objective/s:
- Describe key psychological concepts influencing consumer behaviour (motivation, perception, attitudes, learning).
- Explain each stage of the consumer decision‑making process and the internal and external factors that shape it.
- Analyse how sellers design physical and online environments to manipulate perception and purchase decisions.
- Evaluate the effectiveness of design interventions using experimental and neuromarketing methods.
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Materials Needed:
- Projector and screen
- Whiteboard and markers
- Printed worksheet with decision‑making flowchart
- Sample product packaging and POP displays
- Laptop with internet access (for online environment examples)
- Clicker or polling app for quick checks
- Short eye‑tracking video demo
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Introduction:
Begin with a quick poll: “What influences you most when buying a new phone?” Use responses to link to everyday consumer choices. Review prior knowledge of motivation and perception, then outline today’s success criteria – students will be able to map psychological factors onto each decision‑making stage and critique design cues.
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Lesson Structure:
- Do‑now (5’): Students complete a 3‑question quiz on Maslow’s hierarchy and basic perception concepts.
- Mini‑lecture (10’): Overview of the five‑stage consumer decision‑making model, highlighting psychological influences.
- Group activity (12’): In small groups, analyse a case study (online shoe retailer) and identify which cues target each stage; record on worksheet.
- Demonstration (8’): Show eye‑tracking video of a supermarket aisle; discuss layout, lighting, and shelf placement effects.
- Interactive discussion (10’): Explore exchange theory, trust, and power dynamics; use clicker questions to gauge understanding.
- Application task (10’): Students design a brief “pop‑up” display using scarcity, reciprocity, and anchoring principles; present to class.
- Check for understanding (5’): Quick Kahoot quiz covering key concepts and design principles.
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Conclusion:
Recap the decision‑making stages and how environmental cues can steer each stage. Students complete an exit ticket: “Name one design element you would change in a store you visit often and explain why.” Assign homework to observe a real‑world retail or online environment and note at least three psychological tactics used.
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