| Lesson Plan |
| Grade: |
Date: 25/02/2026 |
| Subject: Computer Science |
| Lesson Topic: Use suitable identifier names for the representation of data used by a problem and represent these using an identifier table |
Learning Objective/s:
- Describe why clear identifier names improve algorithm readability and reduce errors.
- Apply naming guidelines to create descriptive, consistent, and appropriately typed identifiers.
- Construct an identifier table that records each data item’s name, type, and purpose.
- Translate an identifier table into correct pseudocode for a given problem.
- Evaluate and refine identifiers for clarity and brevity.
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Materials Needed:
- Projector or interactive whiteboard
- Printed handout of identifier guidelines and example table
- Student worksheets with the library‑book practice problem
- Laptops/computers with a simple IDE or pseudocode editor
- Whiteboard markers
- Sticky notes for quick brainstorming
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Introduction:
Begin with a quick “name‑that‑variable” challenge to highlight how vague names can confuse readers. Review students’ prior experience writing algorithms and remind them that clear identifiers are a key success criterion for this lesson.
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Lesson Structure:
- Do‑Now (5'): Students write three recent variable names and discuss their clarity.
- Mini‑lecture (10'): Explain the purpose of identifiers, present the five naming guidelines, and show the example identifier table.
- Guided practice (12'): Walk through the class‑average example, filling the identifier table together and converting it to pseudocode.
- Pair activity (15'): Learners create an identifier table for the library‑book problem and draft a brief pseudocode outline.
- Whole‑class review (8'): Groups share tables; teacher highlights strengths and common pitfalls, prompting refinements.
- Exit ticket (5'): Each student writes one rule for good identifiers and one example identifier for the library scenario.
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Conclusion:
Recap the importance of descriptive identifiers and how the identifier table supports algorithm design. Collect exit tickets to gauge understanding, and assign homework to complete a full pseudocode solution for the library problem and to design an identifier table for a new real‑world scenario.
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